Glitchtech Esports – QUAZAR

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$5.79K Vol.
Linie serii
Moneyline
$5.8K Wol.
This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET.
This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR.
This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET.
This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR.
This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET. This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR. This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR.
This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET. This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR. This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Jul 20, 2026, 11:10 PM ET
Wolumen
$5,789Data zakończenia
Jul 22, 2026Rynek otwarty
Jul 20, 2026, 11:10 PM ETŹródło rozstrzygnięcia
https://hltv.orgRozstrzygający
0x65070BE91...Glitchtech Esports – QUAZAR

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$5.79K Vol.
Linie serii
Moneyline
$5.8K Wol.
This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET.
This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR.
This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET.
This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR.
This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET. This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR. This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR.
This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike match between Glitchtech Esports and QUAZAR in the ESEA Advanced Europe Regular Season, initially scheduled for July 21 at 2:30PM ET. This market will resolve to "Glitchtech Esports" if Glitchtech Esports win the match against QUAZAR. This market will resolve to "QUAZAR" if QUAZAR win the match against Glitchtech Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Jul 20, 2026, 11:10 PM ET
Wolumen
$5,789Data zakończenia
Jul 22, 2026Rynek otwarty
Jul 20, 2026, 11:10 PM ETŹródło rozstrzygnięcia
https://hltv.orgRozstrzygający
0x65070BE91...Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Rynek "QUAZAR vs. Glitchtech Esports" na Polymarket pozwala handlować na wyniku meczu Counter-Strike 2 między QUAZAR a Glitchtech Esports w ESEA, zaplanowanego na July 21, 2026 o 2:50 PM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie QUAZAR jest wyceniany na 55¢, a Glitchtech Esports na 46¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.
Na chwilę obecną rynek "QUAZAR vs. Glitchtech Esports" wygenerował $5.8K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.
Aby handlować na "QUAZAR vs. Glitchtech Esports", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Map (kto wygra konkretny map), Handicap Map (margines wygranej w map) lub Łączna liczba Maps (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.
Obecne kursy moneyline serii na "QUAZAR vs. Glitchtech Esports" to QUAZAR po 55¢ i Glitchtech Esports po 46¢. Kursy aktualizują się w czasie rzeczywistym.
Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
Kursy Polymarket ustalane są przez prawdziwych traderów stawiających prawdziwe pieniądze. Z $5.8K obrotu na "QUAZAR vs. Glitchtech Esports", ceny agregują zbiorową wiedzę aktywnych uczestników. Rynki prognoz mają silną historię trafności. Najnowsze statystyki znajdziesz na stronie trafności na Polymarket.
Zarejestruj darmowe konto Polymarket i doładuj je kryptowalutą, kartą lub przelewem. Po doładowaniu konta wróć na tę stronę, wybierz typ rynku i stronę, wpisz kwotę i kliknij Handluj.
Na Polymarket cena każdej strony rynku reprezentuje implikowane prawdopodobieństwo. Cena 55¢ za QUA1 na moneyline serii oznacza, że traderzy wierzą w około 55% szansy na wygraną QUAZAR. Jeśli kupisz udziały po 55¢ i wygrają, otrzymujesz $1 za udział — zysk 45¢.
Mecz "QUAZAR vs. Glitchtech Esports" zaplanowany jest na July 21, 2026 o 2:50 PM ET w ESEA. Handel pozostaje otwarty. Rynek rozstrzyga się po zakończeniu serii. Czas zależy od liczby maps rozegranych w serii Best of 1.
Rynek "QUAZAR vs. Glitchtech Esports" ma 10,764 komentarzy, gdzie traderzy dzielą się analizami. Przewiń do sekcji komentarzy. Sprawdź też Top posiadaczy i Aktywność.
Polymarket to największy na świecie rynek prognoz. Traderzy kupują i sprzedają udziały na wyniki z polityki, sportu, kryptowalut, finansów, technologii, kultury i esportu — w tym turnieje i mecze League of Legends, CS2, Valorant, Dota 2 i więcej. Ceny odzwierciedlają zbiorowe prawdopodobieństwa w czasie rzeczywistym poparte prawdziwymi pieniędzmi.
Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania