Team Liquid vs OG

1
0

$494.55K Vol.
Moneyline
$495K Wol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: May 28, 2026, 12:52 PM ET
Wolumen
$494,598Data zakończenia
May 29, 2026Rynek otwarty
May 28, 2026, 12:52 PM ETŹródło rozstrzygnięcia
https://www.dotabuff.comResolver
0x65070BE91...Ends in Daytime
$15 Wol.
Both Teams Beat Roshan
$10 Wol.
Both Teams Destroy Barracks
$5 Wol.
Any Player Ultra Kill
$10 Wol.
Any Player Rampage
$10 Wol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: May 28, 2026, 12:52 PM ET
Wolumen
$494,598Data zakończenia
May 29, 2026Rynek otwarty
May 28, 2026, 12:52 PM ETŹródło rozstrzygnięcia
https://www.dotabuff.comResolver
0x65070BE91...Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Rynek "OG vs. Team Liquid" na Polymarket pozwala handlować na wyniku meczu Dota 2 między OG a Team Liquid w BLAST Slam, zaplanowanego na May 29, 2026 o 1:40 PM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie OG jest wyceniany na 0¢, a Team Liquid na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.
Na chwilę obecną rynek "OG vs. Team Liquid" wygenerował $494.6K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.
Aby handlować na "OG vs. Team Liquid", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.
Obecne kursy moneyline serii na "OG vs. Team Liquid" to OG po 0¢ i Team Liquid po 100¢. Kursy aktualizują się w czasie rzeczywistym.
Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
Kursy Polymarket ustalane są przez prawdziwych traderów stawiających prawdziwe pieniądze. Z $494.6K obrotu na "OG vs. Team Liquid", ceny agregują zbiorową wiedzę aktywnych uczestników. Rynki prognoz mają silną historię trafności. Najnowsze statystyki znajdziesz na stronie trafności na Polymarket.
Zarejestruj darmowe konto Polymarket i doładuj je kryptowalutą, kartą lub przelewem. Po doładowaniu konta wróć na tę stronę, wybierz typ rynku i stronę, wpisz kwotę i kliknij Handluj.
Na Polymarket cena każdej strony rynku reprezentuje implikowane prawdopodobieństwo. Cena 0¢ za OG na moneyline serii oznacza, że traderzy wierzą w około 0% szansy na wygraną OG. Jeśli kupisz udziały po 0¢ i wygrają, otrzymujesz $1 za udział — zysk 100¢.
Mecz "OG vs. Team Liquid" zaplanowany jest na May 29, 2026 o 1:40 PM ET w BLAST Slam. Handel pozostaje otwarty. Rynek rozstrzyga się po zakończeniu serii. Czas zależy od liczby games rozegranych w serii Best of 1.
Rynek "OG vs. Team Liquid" ma 2,617 komentarzy, gdzie traderzy dzielą się analizami. Przewiń do sekcji komentarzy. Sprawdź też Top posiadaczy i Aktywność.
Polymarket to największy na świecie rynek prognoz. Traderzy kupują i sprzedają udziały na wyniki z polityki, sportu, kryptowalut, finansów, technologii, kultury i esportu — w tym turnieje i mecze League of Legends, CS2, Valorant, Dota 2 i więcej. Ceny odzwierciedlają zbiorowe prawdopodobieństwa w czasie rzeczywistym poparte prawdziwymi pieniędzmi.
Team Liquid vs OG

1
0

$494.55K Vol.
Moneyline
$495K Wol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: May 28, 2026, 12:52 PM ET
Wolumen
$494,598Data zakończenia
May 29, 2026Rynek otwarty
May 28, 2026, 12:52 PM ETŹródło rozstrzygnięcia
https://www.dotabuff.comResolver
0x65070BE91...Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Rynek "OG vs. Team Liquid" na Polymarket pozwala handlować na wyniku meczu Dota 2 między OG a Team Liquid w BLAST Slam, zaplanowanego na May 29, 2026 o 1:40 PM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie OG jest wyceniany na 0¢, a Team Liquid na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.
Na chwilę obecną rynek "OG vs. Team Liquid" wygenerował $494.6K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.
Aby handlować na "OG vs. Team Liquid", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.
Obecne kursy moneyline serii na "OG vs. Team Liquid" to OG po 0¢ i Team Liquid po 100¢. Kursy aktualizują się w czasie rzeczywistym.
Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
Kursy Polymarket ustalane są przez prawdziwych traderów stawiających prawdziwe pieniądze. Z $494.6K obrotu na "OG vs. Team Liquid", ceny agregują zbiorową wiedzę aktywnych uczestników. Rynki prognoz mają silną historię trafności. Najnowsze statystyki znajdziesz na stronie trafności na Polymarket.
Zarejestruj darmowe konto Polymarket i doładuj je kryptowalutą, kartą lub przelewem. Po doładowaniu konta wróć na tę stronę, wybierz typ rynku i stronę, wpisz kwotę i kliknij Handluj.
Na Polymarket cena każdej strony rynku reprezentuje implikowane prawdopodobieństwo. Cena 0¢ za OG na moneyline serii oznacza, że traderzy wierzą w około 0% szansy na wygraną OG. Jeśli kupisz udziały po 0¢ i wygrają, otrzymujesz $1 za udział — zysk 100¢.
Mecz "OG vs. Team Liquid" zaplanowany jest na May 29, 2026 o 1:40 PM ET w BLAST Slam. Handel pozostaje otwarty. Rynek rozstrzyga się po zakończeniu serii. Czas zależy od liczby games rozegranych w serii Best of 1.
Rynek "OG vs. Team Liquid" ma 2,617 komentarzy, gdzie traderzy dzielą się analizami. Przewiń do sekcji komentarzy. Sprawdź też Top posiadaczy i Aktywność.
Polymarket to największy na świecie rynek prognoz. Traderzy kupują i sprzedają udziały na wyniki z polityki, sportu, kryptowalut, finansów, technologii, kultury i esportu — w tym turnieje i mecze League of Legends, CS2, Valorant, Dota 2 i więcej. Ceny odzwierciedlają zbiorowe prawdopodobieństwa w czasie rzeczywistym poparte prawdziwymi pieniędzmi.
Ends in Daytime
$15 Wol.
Both Teams Beat Roshan
$10 Wol.
Both Teams Destroy Barracks
$5 Wol.
Any Player Ultra Kill
$10 Wol.
Any Player Rampage
$10 Wol.
This market is about whether any player achieves a Rampage during Game 1. In Dota 2, a Rampage occurs when a single player kills all 5 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves a Rampage during Game 1. This market will resolve to "No" if no player achieves a Rampage.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether a Rampage occurred prior to stoppage. If no Rampage occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves an Ultra Kill during Game 1. In Dota 2, an Ultra Kill occurs when a single player kills 4 enemy heroes in rapid succession without dying.
This market will resolve to "Yes" if any player on either team achieves an Ultra Kill during Game 1. This market will resolve to "No" if no player achieves an Ultra Kill. A Rampage (5 kills in rapid succession) also counts as an Ultra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether an Ultra Kill occurred prior to stoppage. If no Ultra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy barracks during Game 1. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers.
This market will resolve to "Yes" if both Team Liquid and OG each destroy at least one enemy barracks (melee or ranged) during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams kill Roshan at least once during Game 1. Roshan is a powerful neutral boss in Dota 2 that spawns at the start of the game and respawns 8–11 minutes after each death, dropping the Aegis of the Immortal and other valuable items.
This market will resolve to "Yes" if both Team Liquid and OG each kill Roshan at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not kill Roshan during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams had killed Roshan prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle. In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock. This market will resolve to "No" if the game ends during a nighttime phase. Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Dota 2 match between Team Liquid and OG in the BLAST Slam Group Stage, initially scheduled for May 29 at 12:10PM ET.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team Liquid" if Team Liquid win the match against OG.
This market will resolve to "OG" if OG win the match against Team Liquid.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: May 28, 2026, 12:52 PM ET
Wolumen
$494,598Data zakończenia
May 29, 2026Rynek otwarty
May 28, 2026, 12:52 PM ETŹródło rozstrzygnięcia
https://www.dotabuff.comResolver
0x65070BE91...Uważaj na linki zewnętrzne.
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Rynek "OG vs. Team Liquid" na Polymarket pozwala handlować na wyniku meczu Dota 2 między OG a Team Liquid w BLAST Slam, zaplanowanego na May 29, 2026 o 1:40 PM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie OG jest wyceniany na 0¢, a Team Liquid na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.
Na chwilę obecną rynek "OG vs. Team Liquid" wygenerował $494.6K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.
Aby handlować na "OG vs. Team Liquid", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.
Obecne kursy moneyline serii na "OG vs. Team Liquid" to OG po 0¢ i Team Liquid po 100¢. Kursy aktualizują się w czasie rzeczywistym.
Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
Kursy Polymarket ustalane są przez prawdziwych traderów stawiających prawdziwe pieniądze. Z $494.6K obrotu na "OG vs. Team Liquid", ceny agregują zbiorową wiedzę aktywnych uczestników. Rynki prognoz mają silną historię trafności. Najnowsze statystyki znajdziesz na stronie trafności na Polymarket.
Zarejestruj darmowe konto Polymarket i doładuj je kryptowalutą, kartą lub przelewem. Po doładowaniu konta wróć na tę stronę, wybierz typ rynku i stronę, wpisz kwotę i kliknij Handluj.
Na Polymarket cena każdej strony rynku reprezentuje implikowane prawdopodobieństwo. Cena 0¢ za OG na moneyline serii oznacza, że traderzy wierzą w około 0% szansy na wygraną OG. Jeśli kupisz udziały po 0¢ i wygrają, otrzymujesz $1 za udział — zysk 100¢.
Mecz "OG vs. Team Liquid" zaplanowany jest na May 29, 2026 o 1:40 PM ET w BLAST Slam. Handel pozostaje otwarty. Rynek rozstrzyga się po zakończeniu serii. Czas zależy od liczby games rozegranych w serii Best of 1.
Rynek "OG vs. Team Liquid" ma 2,617 komentarzy, gdzie traderzy dzielą się analizami. Przewiń do sekcji komentarzy. Sprawdź też Top posiadaczy i Aktywność.
Polymarket to największy na świecie rynek prognoz. Traderzy kupują i sprzedają udziały na wyniki z polityki, sportu, kryptowalut, finansów, technologii, kultury i esportu — w tym turnieje i mecze League of Legends, CS2, Valorant, Dota 2 i więcej. Ceny odzwierciedlają zbiorowe prawdopodobieństwa w czasie rzeczywistym poparte prawdziwymi pieniędzmi.
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