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$12.75K Vol.Polymarket

Moneyline

$11.5K Wol.

Game 1 Winner

$425 Wol.

Game Handicap

$5 Wol.

Total Games

$870 Wol.

This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "FORZE Esports" if FORZE Esports wins 2 or more games than Cyber Hero in this match. Otherwise, this market will resolve to "Cyber Hero". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Over" if Cyber Hero and FORZE Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win Game 2 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 2 against Cyber Hero. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win Game 1 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 1 against Cyber Hero. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.FORZE Esports enters this MLBB Continental Championships Season 7 regular-season BO3 with a clear edge in recent form and standings positioning over struggling CyberHero. The CIS-region side sits mid-table after resilient wins against Virtus.pro and Aura Farmers, while CyberHero lingers near the bottom with multiple heavy losses and a negative map differential. Roster adjustments for CyberHero have yet to deliver consistent macro execution or draft adaptability on the current map pool. Historical head-to-head results favor FORZE in recent encounters, though both squads face playoff and MSC qualification pressure that could reward strong individual performances. Traders reflect this gap through implied probabilities that price FORZE as the clear favorite heading into the series.

This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET.

This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.

This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$12,753
Data zakończenia
May 17, 2026
Rynek otwarty
May 15, 2026, 5:21 PM ET
This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "FORZE Esports vs. Cyber Hero" na Polymarket pozwala handlować na wyniku meczu Mobile Legends: Bang Bang między FORZE Esports a Cyber Hero w MLBB Continental Championships, zaplanowanego na May 17, 2026 o 11:20 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie FORZE Esports jest wyceniany na 100¢, a Cyber Hero na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "FORZE Esports vs. Cyber Hero" wygenerował $12.8K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "FORZE Esports vs. Cyber Hero", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "FORZE Esports vs. Cyber Hero" to FORZE Esports po 100¢ i Cyber Hero po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
$12.75K Vol.Polymarket

Moneyline

$11.5K Wol.

Game 1 Winner

$425 Wol.

Game Handicap

$5 Wol.

Total Games

$870 Wol.

This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "FORZE Esports" if FORZE Esports wins 2 or more games than Cyber Hero in this match. Otherwise, this market will resolve to "Cyber Hero". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Over" if Cyber Hero and FORZE Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win Game 2 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 2 against Cyber Hero. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win Game 1 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 1 against Cyber Hero. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.FORZE Esports enters this MLBB Continental Championships Season 7 regular-season BO3 with a clear edge in recent form and standings positioning over struggling CyberHero. The CIS-region side sits mid-table after resilient wins against Virtus.pro and Aura Farmers, while CyberHero lingers near the bottom with multiple heavy losses and a negative map differential. Roster adjustments for CyberHero have yet to deliver consistent macro execution or draft adaptability on the current map pool. Historical head-to-head results favor FORZE in recent encounters, though both squads face playoff and MSC qualification pressure that could reward strong individual performances. Traders reflect this gap through implied probabilities that price FORZE as the clear favorite heading into the series.

This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET.

This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.

This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$12,753
Data zakończenia
May 17, 2026
Rynek otwarty
May 15, 2026, 5:21 PM ET
This market refers to the Mobile Legends Bang Bang match between Cyber Hero and FORZE Esports in the MLBB Continental Championships Regular Season, initially scheduled for May 17 at 11:00AM ET. This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "FORZE Esports vs. Cyber Hero" na Polymarket pozwala handlować na wyniku meczu Mobile Legends: Bang Bang między FORZE Esports a Cyber Hero w MLBB Continental Championships, zaplanowanego na May 17, 2026 o 11:20 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie FORZE Esports jest wyceniany na 100¢, a Cyber Hero na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "FORZE Esports vs. Cyber Hero" wygenerował $12.8K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "FORZE Esports vs. Cyber Hero", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "FORZE Esports vs. Cyber Hero" to FORZE Esports po 100¢ i Cyber Hero po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.