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icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

50% szansa
Polymarket
NOWE
50% szansa
Polymarket
NOWE
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.In the upcoming BLAST Premier Bounty 2026 Season 2, featuring 32 CS2 teams across online groups and Malta LAN playoffs, trader consensus sits near even on whether any player exceeds 500 utility damage in one map. Historical pro benchmarks show this threshold is reachable, with documented single-map totals surpassing 900-1,250 through sustained grenade, molotov, and flash usage on utility-heavy maps like Dust2 or Mirage. Factors balancing the market include roster compositions emphasizing IGLs and entry roles with high util volume, map pool selection, and round economy favoring nade spam, offset by defensive playstyles, shorter maps, or teams prioritizing rifles over executes. Recent team announcements and minor roster adjustments have not materially shifted expectations, leaving outcomes dependent on in-event momentum and specific matchups.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Wolumen
$0
Rynek otwarty
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.In the upcoming BLAST Premier Bounty 2026 Season 2, featuring 32 CS2 teams across online groups and Malta LAN playoffs, trader consensus sits near even on whether any player exceeds 500 utility damage in one map. Historical pro benchmarks show this threshold is reachable, with documented single-map totals surpassing 900-1,250 through sustained grenade, molotov, and flash usage on utility-heavy maps like Dust2 or Mirage. Factors balancing the market include roster compositions emphasizing IGLs and entry roles with high util volume, map pool selection, and round economy favoring nade spam, offset by defensive playstyles, shorter maps, or teams prioritizing rifles over executes. Recent team announcements and minor roster adjustments have not materially shifted expectations, leaving outcomes dependent on in-event momentum and specific matchups.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Wolumen
$0
Rynek otwarty
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.

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Często zadawane pytania

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." to rynek prognoz na Polymarket, gdzie traderzy kupują i sprzedają udziały "Tak" lub "Nie" w zależności od tego, czy wierzą, że to wydarzenie nastąpi. Obecne zbiorowe prawdopodobieństwo to 50% na "Yes". Na przykład, jeśli "Tak" kosztuje 50¢, rynek zbiorowo przypisuje 50% szansy na to, że to wydarzenie nastąpi. Te kursy zmieniają się ciągle, gdy traderzy reagują na nowe informacje i wydarzenia. Udziały w poprawnym wyniku można wymienić na $1 za sztukę po rozstrzygnięciu rynku.

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." to nowo utworzony rynek na Polymarket, uruchomiony Jul 9, 2026. Jako wczesny rynek, to Twoja okazja, aby być jednym z pierwszych traderów, którzy ustalą kursy i określą początkowe sygnały cenowe rynku. Możesz też dodać tę stronę do zakładek, aby śledzić wolumen i aktywność handlową w miarę rozwoju rynku.

Aby handlować na "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.", wybierz, czy uważasz, że odpowiedź to "Tak" czy "Nie". Każda strona ma bieżącą cenę odzwierciedlającą implikowane prawdopodobieństwo rynku. Wpisz kwotę i kliknij "Handluj". Jeśli kupisz udziały "Tak" i wynik okaże się "Tak", każdy udział wypłaci $1. Jeśli okaże się "Nie", Twoje udziały "Tak" wypłacą $0. Możesz też sprzedać swoje udziały w dowolnym momencie przed rozstrzygnięciem, jeśli chcesz zrealizować zysk lub ograniczyć stratę.

Obecne prawdopodobieństwo dla "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." to 50% na "Yes". Oznacza to, że społeczność Polymarket uważa, że istnieje 50% szansy na to, że to wydarzenie nastąpi. Te kursy aktualizują się w czasie rzeczywistym na podstawie rzeczywistych transakcji, dostarczając ciągle aktualizowany sygnał tego, czego rynek oczekuje.

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