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icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

0% szansa
Polymarket
NOWE
0% szansa
Polymarket
NOWE
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.**In BLAST Bounty 2026 Season 2, trader consensus slightly favors "No" at 55.5% because 500+ utility damage in a single map remains an outlier outcome even among top CS2 squads.** Professional utility damage averages roughly 6–9 per round for leading players, translating to 150–250 total across a typical 24-round map. Exceptional totals require sustained grenade and molotov volume over extended maps, favorable site setups (Inferno or Ancient molly lines), and aggressive utility lineups from teams like Vitality, Spirit, or MOUZ. Recent online-stage results showed controlled pacing and standard post-plant utility patterns that rarely approached this threshold, with no confirmed instances of a player crossing 500. Roster stability, map veto trends, and the event’s online format further limit opportunities for extreme utility spikes compared to longer offline series. While upsets or unusually long maps could still produce an outlier performance, current form and historical pro benchmarks keep the probability of any single player reaching that mark just under even.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Wolumen
$115
Rynek otwarty
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.**In BLAST Bounty 2026 Season 2, trader consensus slightly favors "No" at 55.5% because 500+ utility damage in a single map remains an outlier outcome even among top CS2 squads.** Professional utility damage averages roughly 6–9 per round for leading players, translating to 150–250 total across a typical 24-round map. Exceptional totals require sustained grenade and molotov volume over extended maps, favorable site setups (Inferno or Ancient molly lines), and aggressive utility lineups from teams like Vitality, Spirit, or MOUZ. Recent online-stage results showed controlled pacing and standard post-plant utility patterns that rarely approached this threshold, with no confirmed instances of a player crossing 500. Roster stability, map veto trends, and the event’s online format further limit opportunities for extreme utility spikes compared to longer offline series. While upsets or unusually long maps could still produce an outlier performance, current form and historical pro benchmarks keep the probability of any single player reaching that mark just under even.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Wolumen
$115
Rynek otwarty
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.

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Często zadawane pytania

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." to rynek prognoz na Polymarket, gdzie traderzy kupują i sprzedają udziały "Tak" lub "Nie" w zależności od tego, czy wierzą, że to wydarzenie nastąpi. Obecne zbiorowe prawdopodobieństwo to 45% na "Yes". Na przykład, jeśli "Tak" kosztuje 45¢, rynek zbiorowo przypisuje 45% szansy na to, że to wydarzenie nastąpi. Te kursy zmieniają się ciągle, gdy traderzy reagują na nowe informacje i wydarzenia. Udziały w poprawnym wyniku można wymienić na $1 za sztukę po rozstrzygnięciu rynku.

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." to nowo utworzony rynek na Polymarket, uruchomiony Jul 9, 2026. Jako wczesny rynek, to Twoja okazja, aby być jednym z pierwszych traderów, którzy ustalą kursy i określą początkowe sygnały cenowe rynku. Możesz też dodać tę stronę do zakładek, aby śledzić wolumen i aktywność handlową w miarę rozwoju rynku.

Aby handlować na "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.", wybierz, czy uważasz, że odpowiedź to "Tak" czy "Nie". Każda strona ma bieżącą cenę odzwierciedlającą implikowane prawdopodobieństwo rynku. Wpisz kwotę i kliknij "Handluj". Jeśli kupisz udziały "Tak" i wynik okaże się "Tak", każdy udział wypłaci $1. Jeśli okaże się "Nie", Twoje udziały "Tak" wypłacą $0. Możesz też sprzedać swoje udziały w dowolnym momencie przed rozstrzygnięciem, jeśli chcesz zrealizować zysk lub ograniczyć stratę.

Obecne prawdopodobieństwo dla "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." to 45% na "Yes". Oznacza to, że społeczność Polymarket uważa, że istnieje 45% szansy na to, że to wydarzenie nastąpi. Te kursy aktualizują się w czasie rzeczywistym na podstawie rzeczywistych transakcji, dostarczając ciągle aktualizowany sygnał tego, czego rynek oczekuje.

Zasady rozstrzygania "Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map." określają dokładnie, co musi się wydarzyć, aby każdy wynik został ogłoszony zwycięzcą — w tym oficjalne źródła danych używane do ustalenia wyniku. Możesz przejrzeć pełne kryteria rozstrzygania w sekcji "Zasady" na tej stronie nad komentarzami. Zalecamy dokładne zapoznanie się z zasadami przed handlem, ponieważ określają one precyzyjne warunki, przypadki graniczne i źródła regulujące rozstrzyganie tego rynku.