Multiple strong contenders keep the Esports Game of the Year market tightly bunched, with fan voting open through November 10 driving real-time shifts among the 12 nominees. Fortnite, Apex Legends, Call of Duty, PUBG Mobile, and Mobile Legends: Bang Bang sit near the front due to sustained player engagement, regular content updates, and large global communities, while League of Legends and Counter-Strike 2 benefit from established tournament circuits and recent competitive peaks. Lower-priced options like Valorant, Rocket League, and Dota 2 reflect narrower but dedicated followings without a clear breakout event in the current cycle. The packed field and daily voting mechanics create ongoing volatility, as no single title has pulled decisively ahead in trader consensus.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoLeague of Legends 44%
Counter-Strike 2 30%
Valorant 17%
Dota 2 2.0%
League of Legends
44%
Counter-Strike 2
30%
Valorant
17%
Dota 2
18%
Rocket League
19%
Call of Duty
1%
Rainbow 6 Siege
15%
Mobile Legends: Bang Bang
<1%
Honor of Kings
<1%
PUBG Mobile
-
Apex Legends
-
Fortnite
-
League of Legends 44%
Counter-Strike 2 30%
Valorant 17%
Dota 2 2.0%
League of Legends
44%
Counter-Strike 2
30%
Valorant
17%
Dota 2
18%
Rocket League
19%
Call of Duty
1%
Rainbow 6 Siege
15%
Mobile Legends: Bang Bang
<1%
Honor of Kings
<1%
PUBG Mobile
-
Apex Legends
-
Fortnite
-
If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Rynek otwarty: Aug 7, 2026, 4:30 PM ET
Resolver
0x69c47De9D...If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...Multiple strong contenders keep the Esports Game of the Year market tightly bunched, with fan voting open through November 10 driving real-time shifts among the 12 nominees. Fortnite, Apex Legends, Call of Duty, PUBG Mobile, and Mobile Legends: Bang Bang sit near the front due to sustained player engagement, regular content updates, and large global communities, while League of Legends and Counter-Strike 2 benefit from established tournament circuits and recent competitive peaks. Lower-priced options like Valorant, Rocket League, and Dota 2 reflect narrower but dedicated followings without a clear breakout event in the current cycle. The packed field and daily voting mechanics create ongoing volatility, as no single title has pulled decisively ahead in trader consensus.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · Zaktualizowano



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