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All Gamers vs Wolves Esports

$606.07 Vol.Polymarket

Moneyline

$445 Wol.

Game 1 Winner

$56 Wol.

Total Games

$105 Wol.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "Over" if All Gamers and Wolves Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win Game 2 against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win Game 2 against All Gamers. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win Game 1 against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win Game 1 against All Gamers. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.All Gamers enters the CN League 2026 Kickoff upper bracket quarterfinal BO3 against Wolves Esports with dominant group stage momentum, finishing Group A undefeated at 4-0-0-0 and +17 round differential (28-11 rounds), outpacing KINGZERO eSports. Wolves barely qualified fourth in Group B at 1-0-1-2 and -1 RD (21-22 rounds), stumbling in recent losses to EDward Gaming, TYLOO, and others. All Gamers boasts a perfect 3-0 head-to-head record with 4-0 map superiority, bolstering trader consensus on their edge in this double-elimination playoff en route to BLAST R6 Major spots. Rosters remain stable post-March updates, with no reported changes ahead of the April 18 matchup.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Wolves Esports.

This market will resolve to "Wolves Esports" if Wolves Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$606
Data zakończenia
Apr 18, 2026
Rynek otwarty
Apr 16, 2026, 2:24 AM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Wolves Esports vs. All Gamers" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Wolves Esports a All Gamers w CN League, zaplanowanego na April 18, 2026 o 2:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Wolves Esports jest wyceniany na 0¢, a All Gamers na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Wolves Esports vs. All Gamers" wygenerował $606 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Wolves Esports vs. All Gamers", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Wolves Esports vs. All Gamers" to Wolves Esports po 0¢ i All Gamers po 100¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

All Gamers vs Wolves Esports

$606.07 Vol.Polymarket

Moneyline

$445 Wol.

Game 1 Winner

$56 Wol.

Total Games

$105 Wol.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "Over" if All Gamers and Wolves Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win Game 2 against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win Game 2 against All Gamers. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win Game 1 against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win Game 1 against All Gamers. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.All Gamers enters the CN League 2026 Kickoff upper bracket quarterfinal BO3 against Wolves Esports with dominant group stage momentum, finishing Group A undefeated at 4-0-0-0 and +17 round differential (28-11 rounds), outpacing KINGZERO eSports. Wolves barely qualified fourth in Group B at 1-0-1-2 and -1 RD (21-22 rounds), stumbling in recent losses to EDward Gaming, TYLOO, and others. All Gamers boasts a perfect 3-0 head-to-head record with 4-0 map superiority, bolstering trader consensus on their edge in this double-elimination playoff en route to BLAST R6 Major spots. Rosters remain stable post-March updates, with no reported changes ahead of the April 18 matchup.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Wolves Esports.

This market will resolve to "Wolves Esports" if Wolves Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$606
Data zakończenia
Apr 18, 2026
Rynek otwarty
Apr 16, 2026, 2:24 AM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between All Gamers and Wolves Esports in the CN League Kickoff Playoffs, initially scheduled for April 18 at 2:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Wolves Esports. This market will resolve to "Wolves Esports" if Wolves Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Wolves Esports vs. All Gamers" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Wolves Esports a All Gamers w CN League, zaplanowanego na April 18, 2026 o 2:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Wolves Esports jest wyceniany na 0¢, a All Gamers na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Wolves Esports vs. All Gamers" wygenerował $606 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Wolves Esports vs. All Gamers", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Wolves Esports vs. All Gamers" to Wolves Esports po 0¢ i All Gamers po 100¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.