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$774.44 Vol.Polymarket

Moneyline

$333 Wol.

Game 1 Winner

$56 Wol.

Game Handicap

$385 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Team Liquid" if Team Liquid wins 2 or more games than Fluxo W7M in this match. Otherwise, this market will resolve to "Fluxo W7M". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Over" if Fluxo W7M and Team Liquid play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 2 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 2 against Fluxo W7M. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 1 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 1 against Fluxo W7M. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the South America League 2026 Kickoff 5th place decider brackets, Fluxo W7M and Team Liquid clashed in a high-stakes BO3 after both exited playoffs short of BLAST R6 Salt Lake City Major qualification. Fluxo W7M showcased upset potential with a 2-1 playoff win over FaZe Clan but faltered against FURIA (0-2) and LOS (1-2) in subsequent lower bracket matches, relying on stable roster Dodez, Dotz (captain), L0BIN, Paluh, and kondz amid strong group stage showings like 7-0 over INTZ. Team Liquid reached upper bracket semifinals before 1-2 losses to Ninjas in Pyjamas and FaZe Clan, featuring their revamped lineup including FelipoX and Jv92. No prior head-to-head fueled trader focus on recent form, map versatility, and fatigue from deep bracket runs, with the series tied 1-1 after April 21 maps before game 3 resolution on April 23 amid server delays.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid.

This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$774
Data zakończenia
Apr 21, 2026
Rynek otwarty
Apr 20, 2026, 7:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Team Liquid vs. Fluxo W7M" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Team Liquid a Fluxo W7M w South America League, zaplanowanego na April 21, 2026 o 1:10 PM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Team Liquid jest wyceniany na 100¢, a Fluxo W7M na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Team Liquid vs. Fluxo W7M" wygenerował $774 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Team Liquid vs. Fluxo W7M", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Team Liquid vs. Fluxo W7M" to Team Liquid po 100¢ i Fluxo W7M po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
$774.44 Vol.Polymarket

Moneyline

$333 Wol.

Game 1 Winner

$56 Wol.

Game Handicap

$385 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Team Liquid" if Team Liquid wins 2 or more games than Fluxo W7M in this match. Otherwise, this market will resolve to "Fluxo W7M". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Over" if Fluxo W7M and Team Liquid play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 2 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 2 against Fluxo W7M. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 1 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 1 against Fluxo W7M. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the South America League 2026 Kickoff 5th place decider brackets, Fluxo W7M and Team Liquid clashed in a high-stakes BO3 after both exited playoffs short of BLAST R6 Salt Lake City Major qualification. Fluxo W7M showcased upset potential with a 2-1 playoff win over FaZe Clan but faltered against FURIA (0-2) and LOS (1-2) in subsequent lower bracket matches, relying on stable roster Dodez, Dotz (captain), L0BIN, Paluh, and kondz amid strong group stage showings like 7-0 over INTZ. Team Liquid reached upper bracket semifinals before 1-2 losses to Ninjas in Pyjamas and FaZe Clan, featuring their revamped lineup including FelipoX and Jv92. No prior head-to-head fueled trader focus on recent form, map versatility, and fatigue from deep bracket runs, with the series tied 1-1 after April 21 maps before game 3 resolution on April 23 amid server delays.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid.

This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$774
Data zakończenia
Apr 21, 2026
Rynek otwarty
Apr 20, 2026, 7:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Team Liquid vs. Fluxo W7M" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Team Liquid a Fluxo W7M w South America League, zaplanowanego na April 21, 2026 o 1:10 PM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Team Liquid jest wyceniany na 100¢, a Fluxo W7M na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Team Liquid vs. Fluxo W7M" wygenerował $774 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Team Liquid vs. Fluxo W7M", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Team Liquid vs. Fluxo W7M" to Team Liquid po 100¢ i Fluxo W7M po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.