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Unreal Nightmare vs Elevate

$101.39 Vol.Polymarket

Moneyline

$36 Wol.

Game 1 Winner

$5 Wol.

Game Handicap

$60 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Elevate" if Elevate wins 2 or more games than Unreal Nightmare in this match. Otherwise, this market will resolve to "Unreal Nightmare". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Over" if Unreal Nightmare and Elevate play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win Game 2 against Elevate. This market will resolve to "Elevate" if Elevate win Game 2 against Unreal Nightmare. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win Game 1 against Elevate. This market will resolve to "Elevate" if Elevate win Game 1 against Unreal Nightmare. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Unreal Nightmare. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Unreal Nightmare and Elevate clash in the Asia Pacific League 2026 Asia Kickoff playoffs lower bracket 5th-place decider BO3, both having exited early after double-elimination losses to top seeds. Unreal Nightmare notched a gritty 2-1 lower round 1 upset over HL Tauri Esports on April 11 before a 0-2 exit against Soul's Heart Esport the same day, showing 1 win in their last 3 overall. Elevate impressed initially with a 2-0 upper quarterfinal win over HL Tauri but faltered with 0-2 defeats to Team Orchid (April 11) and Daystar (April 18), managing just 1 win in their last 5. No head-to-head history exists; trader consensus reflects Elevate's slight edge via higher Strafe ranking (#13 vs unranked), amid stable rosters post-March acquisitions and no recent meta shifts.

This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET.

This market will resolve to "Unreal Nightmare" if Unreal Nightmare win the match against Elevate.

This market will resolve to "Elevate" if Elevate win the match against Unreal Nightmare.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$101
Data zakończenia
May 1, 2026
Rynek otwarty
Apr 27, 2026, 9:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Unreal Nightmare. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Elevate vs. Unreal Nightmare" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Elevate a Unreal Nightmare w Asia-Pacific League, zaplanowanego na May 1, 2026 o 4:30 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Elevate jest wyceniany na 100¢, a Unreal Nightmare na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Elevate vs. Unreal Nightmare" wygenerował $101 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Elevate vs. Unreal Nightmare", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Elevate vs. Unreal Nightmare" to Elevate po 100¢ i Unreal Nightmare po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Unreal Nightmare vs Elevate

$101.39 Vol.Polymarket

Moneyline

$36 Wol.

Game 1 Winner

$5 Wol.

Game Handicap

$60 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Elevate" if Elevate wins 2 or more games than Unreal Nightmare in this match. Otherwise, this market will resolve to "Unreal Nightmare". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Over" if Unreal Nightmare and Elevate play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win Game 2 against Elevate. This market will resolve to "Elevate" if Elevate win Game 2 against Unreal Nightmare. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win Game 1 against Elevate. This market will resolve to "Elevate" if Elevate win Game 1 against Unreal Nightmare. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Unreal Nightmare. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Unreal Nightmare and Elevate clash in the Asia Pacific League 2026 Asia Kickoff playoffs lower bracket 5th-place decider BO3, both having exited early after double-elimination losses to top seeds. Unreal Nightmare notched a gritty 2-1 lower round 1 upset over HL Tauri Esports on April 11 before a 0-2 exit against Soul's Heart Esport the same day, showing 1 win in their last 3 overall. Elevate impressed initially with a 2-0 upper quarterfinal win over HL Tauri but faltered with 0-2 defeats to Team Orchid (April 11) and Daystar (April 18), managing just 1 win in their last 5. No head-to-head history exists; trader consensus reflects Elevate's slight edge via higher Strafe ranking (#13 vs unranked), amid stable rosters post-March acquisitions and no recent meta shifts.

This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET.

This market will resolve to "Unreal Nightmare" if Unreal Nightmare win the match against Elevate.

This market will resolve to "Elevate" if Elevate win the match against Unreal Nightmare.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$101
Data zakończenia
May 1, 2026
Rynek otwarty
Apr 27, 2026, 9:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Unreal Nightmare and Elevate in the Asia-Pacific League Kickoff: Asia Decider Brackets, initially scheduled for May 1 at 4:30AM ET. This market will resolve to "Unreal Nightmare" if Unreal Nightmare win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Unreal Nightmare. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Elevate vs. Unreal Nightmare" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Elevate a Unreal Nightmare w Asia-Pacific League, zaplanowanego na May 1, 2026 o 4:30 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Elevate jest wyceniany na 100¢, a Unreal Nightmare na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Elevate vs. Unreal Nightmare" wygenerował $101 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Elevate vs. Unreal Nightmare", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Elevate vs. Unreal Nightmare" to Elevate po 100¢ i Unreal Nightmare po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.