Skip to main content

Spacestation Gaming vs R8 Esports

6d 17g
$0.00 Vol.Polymarket

Moneyline

$0 Wol.

Game 1 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming wins 3 or more games than R8 Esports in this match. Otherwise, this market will resolve to "R8 Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming wins 2 or more games than R8 Esports in this match. Otherwise, this market will resolve to "R8 Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Over" if Spacestation Gaming and R8 Esports play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Over" if Spacestation Gaming and R8 Esports play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 4 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 4 against Spacestation Gaming. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 3 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 3 against Spacestation Gaming. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 2 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 2 against Spacestation Gaming. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 1 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 1 against Spacestation Gaming. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Spacestation Gaming enters the RLCS World Championship Group D matchup as a locked-in NA qualifier via April circuit points rankings, bolstered by their dominant Open 4 grand final victory over NRG that solidified seeding potential. R8 Esports, MENA's top contender with strong showings in recent opens like beating Elite 3-0, remains in the Worlds qualification hunt through regional standings. No head-to-head history exists, but their upcoming Paris Major Group D opener BO5 on May 20 offers critical preview amid stable rosters—SSG's reveal, diaz, and zach trio versus R8's regional core. Traders eye execution in round-robin format, meta adaptation, and momentum from split 2 events shaping implied probabilities.

This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET.

This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports.

This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$0
Data zakończenia
May 20, 2026
Rynek otwarty
May 13, 2026, 9:44 AM ET
This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "R8 Esports vs. Spacestation Gaming" na Polymarket pozwala handlować na wyniku meczu Rocket League między R8 Esports a Spacestation Gaming w RLCS World Championship, zaplanowanego na May 20, 2026 o 10:00 AM ET. Głównym rynkiem jest moneyline serii. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "R8 Esports vs. Spacestation Gaming" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "R8 Esports vs. Spacestation Gaming", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "R8 Esports vs. Spacestation Gaming" to R8 Esports po 28¢ i Spacestation Gaming po 72¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Spacestation Gaming vs R8 Esports

6d 17g
$0.00 Vol.Polymarket

Moneyline

$0 Wol.

Game 1 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming wins 3 or more games than R8 Esports in this match. Otherwise, this market will resolve to "R8 Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming wins 2 or more games than R8 Esports in this match. Otherwise, this market will resolve to "R8 Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Over" if Spacestation Gaming and R8 Esports play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Over" if Spacestation Gaming and R8 Esports play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 4 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 4 against Spacestation Gaming. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 3 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 3 against Spacestation Gaming. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 2 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 2 against Spacestation Gaming. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win Game 1 against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win Game 1 against Spacestation Gaming. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Spacestation Gaming enters the RLCS World Championship Group D matchup as a locked-in NA qualifier via April circuit points rankings, bolstered by their dominant Open 4 grand final victory over NRG that solidified seeding potential. R8 Esports, MENA's top contender with strong showings in recent opens like beating Elite 3-0, remains in the Worlds qualification hunt through regional standings. No head-to-head history exists, but their upcoming Paris Major Group D opener BO5 on May 20 offers critical preview amid stable rosters—SSG's reveal, diaz, and zach trio versus R8's regional core. Traders eye execution in round-robin format, meta adaptation, and momentum from split 2 events shaping implied probabilities.

This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET.

This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports.

This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$0
Data zakończenia
May 20, 2026
Rynek otwarty
May 13, 2026, 9:44 AM ET
This market refers to the Rocket League match between Spacestation Gaming and R8 Esports in the RLCS World Championship Group D, initially scheduled for May 20 at 10:00AM ET. This market will resolve to "Spacestation Gaming" if Spacestation Gaming win the match against R8 Esports. This market will resolve to "R8 Esports" if R8 Esports win the match against Spacestation Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "R8 Esports vs. Spacestation Gaming" na Polymarket pozwala handlować na wyniku meczu Rocket League między R8 Esports a Spacestation Gaming w RLCS World Championship, zaplanowanego na May 20, 2026 o 10:00 AM ET. Głównym rynkiem jest moneyline serii. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "R8 Esports vs. Spacestation Gaming" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "R8 Esports vs. Spacestation Gaming", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "R8 Esports vs. Spacestation Gaming" to R8 Esports po 28¢ i Spacestation Gaming po 72¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.