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Crest Gaming Zst – QT DIG∞

1d 3g
M1
M2
M3
Crest Gaming Zst
Crest Gaming Zst
-
-
-
QT DIG∞
QT DIG∞
-
-
-
$20.22 Vol.Polymarket

Linie serii

Moneyline

$20 Wol.

Map 1 Winner

$0 Wol.

Map Handicap

$0 Wol.

Total Maps

$0 Wol.

Mapa 1

Map 1 Rounds Handicap

$0 Wol.

Map 1 Total Rounds

$0 Wol.

Mapa 2

Map 2 Rounds Handicap

$0 Wol.

Map 2 Total Rounds

$0 Wol.

Mapa 3

Map 3 Rounds Handicap

$0 Wol.

Map 3 Total Rounds

$0 Wol.

This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins Map 3 by 3 or more rounds, including any overtime (i.e. Crest Gaming Zst's round total on Map 3 exceeds QT DIG∞'s by 3 or more). Otherwise, this market will resolve to "QT DIG∞". Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins Map 2 by 3 or more rounds, including any overtime (i.e. Crest Gaming Zst's round total on Map 2 exceeds QT DIG∞'s by 3 or more). Otherwise, this market will resolve to "QT DIG∞". Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins Map 1 by 3 or more rounds, including any overtime (i.e. Crest Gaming Zst's round total on Map 1 exceeds QT DIG∞'s by 3 or more). Otherwise, this market will resolve to "QT DIG∞". Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins 2 or more maps than QT DIG∞ in this match. Otherwise, this market will resolve to "QT DIG∞". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Over" if Crest Gaming Zst and QT DIG∞ play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win Map 2 against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win Map 2 against Crest Gaming Zst. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win Map 1 against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win Map 1 against Crest Gaming Zst. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Crest Gaming Zst enters the VCL Japan Split 2 Main Stage matchup with strong momentum after topping Split 1 standings and securing direct qualification, backed by dominant map differentials in recent group play. QT DIG∞, finishing third in the prior split, has shown competitive form with multiple series wins but trails in head-to-head history, including a 1-2 loss to Crest earlier this year. Both squads remain active in the ongoing split's week 4 schedule, where map pool execution, agent meta adaptations, and individual duelist impact will shape the best-of-three outcome. Trader consensus reflects Crest's edge in consistency and prior circuit points, though QT's recent clean-sheet potential keeps the series competitive.

This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET.

This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞.

This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$20
Data zakończenia
Jun 25, 2026
Rynek otwarty
Jun 23, 2026, 9:31 AM ET

Źródło rozstrzygnięcia

https://vlr.gg
This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Często zadawane pytania

Rynek "QT DIG∞ vs. Crest Gaming Zst" na Polymarket pozwala handlować na wyniku meczu Valorant między QT DIG∞ a Crest Gaming Zst w VCL, zaplanowanego na June 25, 2026 o 3:00 AM ET. Głównym rynkiem jest moneyline serii. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "QT DIG∞ vs. Crest Gaming Zst" wygenerował $20 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "QT DIG∞ vs. Crest Gaming Zst", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Map (kto wygra konkretny map), Handicap Map (margines wygranej w map) lub Łączna liczba Maps (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "QT DIG∞ vs. Crest Gaming Zst" to QT DIG∞ po 47¢ i Crest Gaming Zst po 54¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Crest Gaming Zst – QT DIG∞

1d 3g
M1
M2
M3
Crest Gaming Zst
Crest Gaming Zst
-
-
-
QT DIG∞
QT DIG∞
-
-
-
$20.22 Vol.Polymarket

Linie serii

Moneyline

$20 Wol.

Map 1 Winner

$0 Wol.

Map Handicap

$0 Wol.

Total Maps

$0 Wol.

Mapa 1

Map 1 Rounds Handicap

$0 Wol.

Map 1 Total Rounds

$0 Wol.

Mapa 2

Map 2 Rounds Handicap

$0 Wol.

Map 2 Total Rounds

$0 Wol.

Mapa 3

Map 3 Rounds Handicap

$0 Wol.

Map 3 Total Rounds

$0 Wol.

This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins Map 3 by 3 or more rounds, including any overtime (i.e. Crest Gaming Zst's round total on Map 3 exceeds QT DIG∞'s by 3 or more). Otherwise, this market will resolve to "QT DIG∞". Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins Map 2 by 3 or more rounds, including any overtime (i.e. Crest Gaming Zst's round total on Map 2 exceeds QT DIG∞'s by 3 or more). Otherwise, this market will resolve to "QT DIG∞". Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins Map 1 by 3 or more rounds, including any overtime (i.e. Crest Gaming Zst's round total on Map 1 exceeds QT DIG∞'s by 3 or more). Otherwise, this market will resolve to "QT DIG∞". Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst wins 2 or more maps than QT DIG∞ in this match. Otherwise, this market will resolve to "QT DIG∞". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Over" if Crest Gaming Zst and QT DIG∞ play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win Map 2 against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win Map 2 against Crest Gaming Zst. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win Map 1 against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win Map 1 against Crest Gaming Zst. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Crest Gaming Zst enters the VCL Japan Split 2 Main Stage matchup with strong momentum after topping Split 1 standings and securing direct qualification, backed by dominant map differentials in recent group play. QT DIG∞, finishing third in the prior split, has shown competitive form with multiple series wins but trails in head-to-head history, including a 1-2 loss to Crest earlier this year. Both squads remain active in the ongoing split's week 4 schedule, where map pool execution, agent meta adaptations, and individual duelist impact will shape the best-of-three outcome. Trader consensus reflects Crest's edge in consistency and prior circuit points, though QT's recent clean-sheet potential keeps the series competitive.

This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET.

This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞.

This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$20
Data zakończenia
Jun 25, 2026
Rynek otwarty
Jun 23, 2026, 9:31 AM ET

Źródło rozstrzygnięcia

https://vlr.gg
This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Często zadawane pytania

Rynek "QT DIG∞ vs. Crest Gaming Zst" na Polymarket pozwala handlować na wyniku meczu Valorant między QT DIG∞ a Crest Gaming Zst w VCL, zaplanowanego na June 25, 2026 o 3:00 AM ET. Głównym rynkiem jest moneyline serii. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "QT DIG∞ vs. Crest Gaming Zst" wygenerował $20 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "QT DIG∞ vs. Crest Gaming Zst", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Map (kto wygra konkretny map), Handicap Map (margines wygranej w map) lub Łączna liczba Maps (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "QT DIG∞ vs. Crest Gaming Zst" to QT DIG∞ po 47¢ i Crest Gaming Zst po 54¢. Kursy aktualizują się w czasie rzeczywistym.

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