The tightly bunched implied probabilities around 49-50% for A, B, Other, and Gen.G reflect the LCK's overall parity in Rounds 3-4, where game length hinges on specific daily matchups, execution in the early game, and whether a stronger side can force an early surrender against mid-table or bottom teams. Gen.G's dominant recent series wins position the squad as a frequent candidate for quick victories, yet Hanwha Life Esports, T1, and the broader field maintain comparable upside through strong form, favorable scheduling, and stylistic advantages that can produce sub-25-minute stomps. No single roster has pulled away because shorter games remain inherently matchup-dependent across the remaining slate, keeping trader consensus evenly distributed.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · AtualizadoGen.G 49%
Hanwha Life 15%
T1 8%
Dplus Kia 6%

Gen.G
49%

Hanwha Life
15%

T1
8%

Dplus Kia
6%

KT Rolster
6%

NS RedForce
6%

Kiwoom DRX
5%

HANJIN BRION
5%

BNK FEARX
5%

DN SOOPers
3%
Gen.G 49%
Hanwha Life 15%
T1 8%
Dplus Kia 6%

Gen.G
49%

Hanwha Life
15%

T1
8%

Dplus Kia
6%

KT Rolster
6%

NS RedForce
6%

Kiwoom DRX
5%

HANJIN BRION
5%

BNK FEARX
5%

DN SOOPers
3%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Mercado Aberto: Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The tightly bunched implied probabilities around 49-50% for A, B, Other, and Gen.G reflect the LCK's overall parity in Rounds 3-4, where game length hinges on specific daily matchups, execution in the early game, and whether a stronger side can force an early surrender against mid-table or bottom teams. Gen.G's dominant recent series wins position the squad as a frequent candidate for quick victories, yet Hanwha Life Esports, T1, and the broader field maintain comparable upside through strong form, favorable scheduling, and stylistic advantages that can produce sub-25-minute stomps. No single roster has pulled away because shorter games remain inherently matchup-dependent across the remaining slate, keeping trader consensus evenly distributed.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · Atualizado



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