Both teams enter the KPL Growth League Summer 2026 Group Stage BO5 near the bottom of the standings, with Mighty Tiger Gaming at 4-13 and WanZhen Esports Club at 3-15, each posting heavy negative map differentials. Mighty Tiger Gaming arrives on a four-series losing streak after recent drops to LT Gaming, WLT Esports, UU Gamers, and JA Gaming, while WanZhen continues to post poor map results across the split. Historical head-to-head edges lean toward WanZhen, though those predate the current roster cycles. No confirmed roster moves, injuries, or coaching changes have surfaced ahead of the series. The outcome will likely turn on mid-lane and jungle execution plus early-map momentum in a format where small swings decide individual maps, with both squads facing similar pressure in the remaining group-stage weeks.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоMighty Tiger Gaming – WanZhen Esports Club




Линии серии
Moneyline
$491 Объем
Game 1 Winner
$279 Объем
Total Games
$56 Объем
This market will resolve to "Mighty Tiger Gaming" if Mighty Tiger Gaming win the match against WanZhen Esports Club.
This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against Mighty Tiger Gaming.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 17, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 24, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Aug 12, 2026, 6:41 PM ET
Источник определения исхода
https://liquipedia.net/honorofkings/Main_PageResolver
0x65070BE91...Mighty Tiger Gaming – WanZhen Esports Club




Линии серии
Moneyline
$491 Объем
Game 1 Winner
$279 Объем
Total Games
$56 Объем
This market will resolve to "Mighty Tiger Gaming" if Mighty Tiger Gaming win the match against WanZhen Esports Club.
This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against Mighty Tiger Gaming.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 17, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 24, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Aug 12, 2026, 6:41 PM ET
Источник определения исхода
https://liquipedia.net/honorofkings/Main_PageResolver
0x65070BE91...Both teams enter the KPL Growth League Summer 2026 Group Stage BO5 near the bottom of the standings, with Mighty Tiger Gaming at 4-13 and WanZhen Esports Club at 3-15, each posting heavy negative map differentials. Mighty Tiger Gaming arrives on a four-series losing streak after recent drops to LT Gaming, WLT Esports, UU Gamers, and JA Gaming, while WanZhen continues to post poor map results across the split. Historical head-to-head edges lean toward WanZhen, though those predate the current roster cycles. No confirmed roster moves, injuries, or coaching changes have surfaced ahead of the series. The outcome will likely turn on mid-lane and jungle execution plus early-map momentum in a format where small swings decide individual maps, with both squads facing similar pressure in the remaining group-stage weeks.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
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