Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоDeep Cross Gaming vs GAM Esports


Moneyline
$5.4K Объем
Game 1 Winner
$206 Объем
Game Handicap
$250 Объем
Total Games
$124 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$200 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$200 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Deep Cross Gaming vs GAM Esports


Moneyline
$5.4K Объем
Game 1 Winner
$206 Объем
Game Handicap
$250 Объем
Total Games
$124 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$200 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$200 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 5, 2026, 3:50 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports, both LCP-region sides, faced off in a best-of-three during the Esports World Cup 2026 Asia-Pacific Qualifier playoffs. GAM, a consistent Vietnamese contender with strong historical results in international qualifiers, carried recent series wins over DCG from earlier May rounds in the same event. Deep Cross Gaming built competitive form through LCP Split 2 group play and lower-bracket runs, relying on aggressive macro and champion pool depth. Head-to-head patterns in 2026 splits showed GAM edging most encounters, while roster stability and patch adaptations shaped pre-series trader assessments of the closely matched regional showdown.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы