Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · Обновлено



Moneyline
$266K Объем
Game 1 Winner
$386K Объем
Game Handicap
$644 Объем
Total Games
$3.3K Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...First Blood
$0 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$1 Объем
Both Teams Destroy Inhibitors
$17 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$30 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$100 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$1 Объем
Both Teams Destroy Inhibitors
$17 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$61 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$0 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$1 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$90 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$0 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы




Moneyline
$266K Объем
Game 1 Winner
$386K Объем
Game Handicap
$644 Объем
Total Games
$3.3K Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$0 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$1 Объем
Both Teams Destroy Inhibitors
$17 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$30 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$100 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$1 Объем
Both Teams Destroy Inhibitors
$17 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$61 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$0 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$1 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$90 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
First Blood
$0 Объем
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 5, 2026, 8:20 AM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP 2026 Split 2 Playoffs matchup, continuing a tight head-to-head rivalry that has produced alternating results across recent splits. GAM holds a slight edge in recent encounters, including a 3-1 series win over DCG on May 30, while DCG has demonstrated strong adaptation and upset potential in prior regular-season and playoff games against established Pacific sides. Both rosters feature consistent starting lineups with no reported roster changes ahead of the series, and the outcome hinges on mid-lane control, objective securing, and late-game execution in a double-elimination bracket setting. Historical patterns show these teams frequently split maps in best-of-fives, reflecting evenly matched regional talent and preparation levels.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы