G1
G2

-
-

-
-
G1
G2

-
-

-
-
$138.00 Vol.
Moneyline
$138 Объем
Game 1 Winner
$0 Объем
Game Handicap
$0 Объем
Total Games
$0 Объем
This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "Over" if FORZE Esports and Cyber Hero play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win Game 2 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 2 against FORZE Esports.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win Game 1 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 1 against FORZE Esports.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports wins 2 or more games than Cyber Hero in this match.
Otherwise, this market will resolve to "Cyber Hero".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 17, 2026, 12:28 AM ET
Объем
$138Дата окончания
17 июн. 2026 г.Открытие рынка
Jun 17, 2026, 12:28 AM ETИсточник определения исхода
https://liquipedia.net/mobilelegends/Main_PageResolver
0x65070BE91...G1
G2

-
-

-
-
G1
G2

-
-

-
-
$138.00 Vol.
Moneyline
$138 Объем
Game 1 Winner
$0 Объем
Game Handicap
$0 Объем
Total Games
$0 Объем
This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "Over" if FORZE Esports and Cyber Hero play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win Game 2 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 2 against FORZE Esports.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win Game 1 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 1 against FORZE Esports.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports wins 2 or more games than Cyber Hero in this match.
Otherwise, this market will resolve to "Cyber Hero".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinals match | match between FORZE Esports and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 11:00AM ET.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "FORZE Esports" if FORZE Esports win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against FORZE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Jun 17, 2026, 12:28 AM ET
Объем
$138Дата окончания
17 июн. 2026 г.Открытие рынка
Jun 17, 2026, 12:28 AM ETИсточник определения исхода
https://liquipedia.net/mobilelegends/Main_PageResolver
0x65070BE91...Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Рынок «Cyber Hero vs. FORZE Esports» на Polymarket позволяет торговать на исход матча Mobile Legends: Bang Bang между Cyber Hero и FORZE Esports в рамках BetBoom Rise of Legends, запланированного на June 17, 2026 в 11:00 AM ET. Основной рынок — это Series Moneyline — какая команда выиграет матч — где Cyber Hero сейчас оценивается в 25¢ (25% подразумеваемая вероятность), а FORZE Esports — в 75¢ (75%). Помимо Series Moneyline, киберспортивные рынки на Polymarket могут включать победителей отдельных game, гандикапы game и тотал games, предоставляя несколько способов торговли на этот матч. Цены отражают вероятности в реальном времени, сформированные сообществом. Акции правильного исхода выплачивают $1 каждая при разрешении рынка после окончания матча.
На данный момент рынок «Cyber Hero vs. FORZE Esports» сгенерировал $138 общего объёма торгов по всем типам рынков (Series Moneyline, победители отдельных game, гандикапы game и тотал games). Этот объём отражает активное участие торгового сообщества Polymarket, а большее количество трейдеров обычно означает более информативные и надёжные коэффициенты. Ты можешь отслеживать движения цен в реальном времени и торговать на любом рынке прямо на этой странице.
Чтобы торговать на «Cyber Hero vs. FORZE Esports», начни с выбора типа рынка: Series Moneyline (какая команда победит в матче), Победители отдельных Game (кто выиграет конкретный game в серии), Гандикап Game (преимущество по победам в game) или Тотал Games (больше/меньше количества сыгранных games). Каждый рынок показывает текущую цену для каждой стороны — например, moneyline показывает CH по 25¢ и FORZEE по 75¢. Выбери сторону, на которую хочешь поставить, выбери «Купить», чтобы открыть позицию, или «Продать», чтобы закрыть существующую, введи сумму и нажми «Торговать». Если выбранная тобой сторона окажется правильной по окончании матча и разрешении рынка, твои акции выплачивают $1 каждая. Если нет — они выплачивают $0. Ты также можешь продать свои акции в любое время до окончания матча, чтобы зафиксировать прибыль или ограничить убыток.
Текущие коэффициенты Series Moneyline для «Cyber Hero vs. FORZE Esports»: Cyber Hero по 25¢ (25% подразумеваемая вероятность) и FORZE Esports по 75¢ (75%). Все коэффициенты обновляются в реальном времени, когда трейдеры покупают и продают акции, отражая актуальное коллективное мнение о том, как завершится этот матч. Заглядывай почаще или добавь эту страницу в закладки, чтобы следить за изменением коэффициентов по мере приближения матча.
Да. Тебе не нужно торговать, чтобы быть в курсе. Эта страница служит трекером коэффициентов в реальном времени для матча Cyber Hero против FORZE Esports. Коэффициенты Series Moneyline, победителей отдельных game, гандикапа game и тотала games обновляются в реальном времени по мере поступления новых сделок. Ты можешь использовать график для отслеживания движения линий по мере приближения матча — сдвиги в коэффициентах часто сигнализируют о новой информации, например об изменениях состава, текущей форме или крупных сделках. Посмотри разделы Head to Head, Form Guide и Map Winrate на некоторых матчапах для более глубоких данных и контекста. Добавь эту страницу в закладки, загляни в раздел комментариев, чтобы узнать, что говорят другие трейдеры, и используй фильтры временных диапазонов на графике для обзора динамики коэффициентов. Это бесплатное окно в реальном времени в ожидания рынка.
Коэффициенты Polymarket формируются реальными трейдерами, вкладывающими реальные деньги в свои убеждения, что обычно даёт хорошо калиброванные вероятности. При объёме торгов $138 на «Cyber Hero vs. FORZE Esports» эти цены агрегируют коллективные знания и убеждённость активных участников — подобно тому, как традиционные букмекеры отражают профессиональные и публичные ставки, но на открытом, прозрачном рынке, в котором может участвовать каждый. Рынки прогнозов имеют сильную репутацию в плане точности, особенно по мере приближения событий к разрешению. Для получения актуальной статистики посети страницу точности на Polymarket.
Чтобы совершить первую сделку на «Cyber Hero vs. FORZE Esports», зарегистрируй бесплатный аккаунт на Polymarket и пополни его с помощью криптовалюты, кредитной или дебетовой карты или банковского перевода. Когда аккаунт пополнен, вернись на эту страницу и выбери тип рынка — Series Moneyline, Победители отдельных Game, Гандикап Game или Тотал Games — выбери сторону, на которую хочешь поставить (например, CH или FORZEE на Moneyline), введи сумму и нажми «Торговать». Если ты новичок на рынках прогнозов, нажми ссылку «Как это работает» в верхней части любой страницы Polymarket для пошагового руководства.
На Polymarket цена каждой стороны рынка отражает подразумеваемую вероятность. Цена 25¢ за CH на Series Moneyline означает, что трейдеры коллективно оценивают вероятность победы Cyber Hero в этом матче примерно в 25%. Если ты купишь акции CH по 25¢ и они победят, ты получишь $1 за акцию — прибыль 75¢ за акцию. Если они проиграют, эти акции будут стоить $0. Та же логика применяется к победителям отдельных game, гандикапам game и тоталу games: более низкая цена означает более высокую потенциальную выплату, но более низкую подразумеваемую вероятность правильного исхода.
Матч «Cyber Hero vs. FORZE Esports» запланирован на June 17, 2026 в 11:00 AM ET в рамках BetBoom Rise of Legends. Торговля остаётся открытой, и коэффициенты продолжат меняться по мере поступления новой информации перед матчем. Рынок разрешается после завершения серии и подтверждения официальных результатов источником разрешения.
Рынок «Cyber Hero vs. FORZE Esports» имеет 137 комментариев, где трейдеры делятся своим анализом, обсуждают исходы матча и обсуждают последние новости, такие как изменения состава и текущая форма. Прокрути вниз до раздела комментариев, чтобы присоединиться к обсуждению. Ты также можешь проверить вкладку «Топ-держатели», чтобы увидеть, как позиционируются крупнейшие трейдеры рынка, или перейти на вкладку «Активность» для просмотра сделок в реальном времени.
Polymarket — крупнейший в мире рынок прогнозов, где ты можешь оставаться в курсе событий и торговать на реальных событиях. Трейдеры покупают и продают акции на исходы в области политики, спорта, криптовалют, финансов, технологий, культуры и киберспорта — включая турниры и матчи по League of Legends, CS2, Valorant, Dota 2 и другим. Цены отражают вероятности в реальном времени, подкреплённые реальными деньгами, предлагая прозрачную, рыночную альтернативу традиционным источникам коэффициентов. Независимо от того, являешься ли ты опытным киберспортивным трейдером или только начинаешь, Polymarket позволяет применить твои знания на практике.
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