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Gentle Mates vs Ninjas in Pyjamas

Gentle Mates
Gentle Mates
4
3
ОКОНЧАТЕЛЬНЫЙ
Ninjas in Pyjamas
Ninjas in Pyjamas
$2.00K Vol.Polymarket

Moneyline

$600 Объем

Game 1 Winner

$1.2K Объем

Game Handicap

$137 Объем

Total Games

$50 Объем

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 4 or more games than Ninjas in Pyjamas in this match. Otherwise, this market will resolve to "Ninjas in Pyjamas". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 3 or more games than Ninjas in Pyjamas in this match. Otherwise, this market will resolve to "Ninjas in Pyjamas". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Ninjas in Pyjamas play 7 or more games in this series. If fewer than 7 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Ninjas in Pyjamas play 6 or more games in this series. If fewer than 6 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Ninjas in Pyjamas play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 6 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 6 against Gentle Mates. If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6. If Game 6 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 5 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 5 against Gentle Mates. If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5. If Game 5 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 2 or more games than Ninjas in Pyjamas in this match. Otherwise, this market will resolve to "Ninjas in Pyjamas". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 4 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 4 against Gentle Mates. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 3 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 3 against Gentle Mates. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 2 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 2 against Gentle Mates. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 1 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 1 against Gentle Mates. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Gentle Mates, EU's top-ranked team with Archie, nass, and Oski, advanced to the RLCS Paris Open 6 playoffs semifinals via a commanding 4-1 upper bracket quarterfinal win over second seed Team Vitality on April 25, building on their group stage dominance including 3-1 victories over Kalogeras and Karmine Corp. Ninjas in Pyjamas, seeded fourth with Joreuz, crr, and oaly, fell 1-4 to NOVO Esports in the upper quarterfinals but mounted a gritty 4-3 lower bracket comeback against Karmine Corp earlier on April 26, fueling trader focus on their resilience in this double-elimination BO7 clash. Both squads sit atop EU standings after strong Split 2 form, with Gentle Mates holding recent major success and NIP showing upset potential in tight series.

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET.

This market will resolve to "Gentle Mates" if Gentle Mates win the match against Ninjas in Pyjamas.

This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Gentle Mates.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Объем
$1,997
Дата окончания
26 апр. 2026 г.
Открытие рынка
Apr 26, 2026, 12:30 PM ET

Источник определения исхода

https://liquipedia.net/rocketleague/Main_Page
This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Часто задаваемые вопросы

Рынок «Ninjas in Pyjamas vs. Gentle Mates» на Polymarket позволяет торговать на исход матча Rocket League между Ninjas in Pyjamas и Gentle Mates в рамках RLCS EU, запланированного на April 26, 2026 в 1:00 PM ET. Это серия Best of 7. Основной рынок — это Series Moneyline — какая команда выиграет матч — где Ninjas in Pyjamas сейчас оценивается в 0¢ (0% подразумеваемая вероятность), а Gentle Mates — в 100¢ (100%). Помимо Series Moneyline, киберспортивные рынки на Polymarket могут включать победителей отдельных game, гандикапы game и тотал games, предоставляя несколько способов торговли на этот матч. Цены отражают вероятности в реальном времени, сформированные сообществом. Акции правильного исхода выплачивают $1 каждая при разрешении рынка после окончания матча.

На данный момент рынок «Ninjas in Pyjamas vs. Gentle Mates» сгенерировал $2K общего объёма торгов по всем типам рынков (Series Moneyline, победители отдельных game, гандикапы game и тотал games). Этот объём отражает активное участие торгового сообщества Polymarket, а большее количество трейдеров обычно означает более информативные и надёжные коэффициенты. Ты можешь отслеживать движения цен в реальном времени и торговать на любом рынке прямо на этой странице.

Чтобы торговать на «Ninjas in Pyjamas vs. Gentle Mates», начни с выбора типа рынка: Series Moneyline (какая команда победит в матче), Победители отдельных Game (кто выиграет конкретный game в серии), Гандикап Game (преимущество по победам в game) или Тотал Games (больше/меньше количества сыгранных games). Каждый рынок показывает текущую цену для каждой стороны — например, moneyline показывает NIP по 0¢ и M8 по 100¢. Выбери сторону, на которую хочешь поставить, выбери «Купить», чтобы открыть позицию, или «Продать», чтобы закрыть существующую, введи сумму и нажми «Торговать». Если выбранная тобой сторона окажется правильной по окончании матча и разрешении рынка, твои акции выплачивают $1 каждая. Если нет — они выплачивают $0. Ты также можешь продать свои акции в любое время до окончания матча, чтобы зафиксировать прибыль или ограничить убыток.

Текущие коэффициенты Series Moneyline для «Ninjas in Pyjamas vs. Gentle Mates»: Ninjas in Pyjamas по 0¢ (0% подразумеваемая вероятность) и Gentle Mates по 100¢ (100%). Все коэффициенты обновляются в реальном времени, когда трейдеры покупают и продают акции, отражая актуальное коллективное мнение о том, как завершится этот матч. Заглядывай почаще или добавь эту страницу в закладки, чтобы следить за изменением коэффициентов по мере приближения матча.

Да. Тебе не нужно торговать, чтобы быть в курсе. Эта страница служит трекером коэффициентов в реальном времени для матча Ninjas in Pyjamas против Gentle Mates. Коэффициенты Series Moneyline, победителей отдельных game, гандикапа game и тотала games обновляются в реальном времени по мере поступления новых сделок. Ты можешь использовать график для отслеживания движения линий по мере приближения матча — сдвиги в коэффициентах часто сигнализируют о новой информации, например об изменениях состава, текущей форме или крупных сделках. Посмотри разделы Head to Head, Form Guide и Map Winrate на некоторых матчапах для более глубоких данных и контекста. Добавь эту страницу в закладки, загляни в раздел комментариев, чтобы узнать, что говорят другие трейдеры, и используй фильтры временных диапазонов на графике для обзора динамики коэффициентов. Это бесплатное окно в реальном времени в ожидания рынка.

Gentle Mates vs Ninjas in Pyjamas

Gentle Mates
Gentle Mates
4
3
ОКОНЧАТЕЛЬНЫЙ
Ninjas in Pyjamas
Ninjas in Pyjamas
$2.00K Vol.Polymarket

Moneyline

$600 Объем

Game 1 Winner

$1.2K Объем

Game Handicap

$137 Объем

Total Games

$50 Объем

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 4 or more games than Ninjas in Pyjamas in this match. Otherwise, this market will resolve to "Ninjas in Pyjamas". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 3 or more games than Ninjas in Pyjamas in this match. Otherwise, this market will resolve to "Ninjas in Pyjamas". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Ninjas in Pyjamas play 7 or more games in this series. If fewer than 7 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Ninjas in Pyjamas play 6 or more games in this series. If fewer than 6 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Ninjas in Pyjamas play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 6 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 6 against Gentle Mates. If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6. If Game 6 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 5 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 5 against Gentle Mates. If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5. If Game 5 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 2 or more games than Ninjas in Pyjamas in this match. Otherwise, this market will resolve to "Ninjas in Pyjamas". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 4 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 4 against Gentle Mates. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 3 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 3 against Gentle Mates. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 2 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 2 against Gentle Mates. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 1 against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win Game 1 against Gentle Mates. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Gentle Mates, EU's top-ranked team with Archie, nass, and Oski, advanced to the RLCS Paris Open 6 playoffs semifinals via a commanding 4-1 upper bracket quarterfinal win over second seed Team Vitality on April 25, building on their group stage dominance including 3-1 victories over Kalogeras and Karmine Corp. Ninjas in Pyjamas, seeded fourth with Joreuz, crr, and oaly, fell 1-4 to NOVO Esports in the upper quarterfinals but mounted a gritty 4-3 lower bracket comeback against Karmine Corp earlier on April 26, fueling trader focus on their resilience in this double-elimination BO7 clash. Both squads sit atop EU standings after strong Split 2 form, with Gentle Mates holding recent major success and NIP showing upset potential in tight series.

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET.

This market will resolve to "Gentle Mates" if Gentle Mates win the match against Ninjas in Pyjamas.

This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Gentle Mates.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Объем
$1,997
Дата окончания
26 апр. 2026 г.
Открытие рынка
Apr 26, 2026, 12:30 PM ET

Источник определения исхода

https://liquipedia.net/rocketleague/Main_Page
This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Ninjas in Pyjamas in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Ninjas in Pyjamas. This market will resolve to "Ninjas in Pyjamas" if Ninjas in Pyjamas win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Не доверяй внешним ссылкам.

Часто задаваемые вопросы

Рынок «Ninjas in Pyjamas vs. Gentle Mates» на Polymarket позволяет торговать на исход матча Rocket League между Ninjas in Pyjamas и Gentle Mates в рамках RLCS EU, запланированного на April 26, 2026 в 1:00 PM ET. Это серия Best of 7. Основной рынок — это Series Moneyline — какая команда выиграет матч — где Ninjas in Pyjamas сейчас оценивается в 0¢ (0% подразумеваемая вероятность), а Gentle Mates — в 100¢ (100%). Помимо Series Moneyline, киберспортивные рынки на Polymarket могут включать победителей отдельных game, гандикапы game и тотал games, предоставляя несколько способов торговли на этот матч. Цены отражают вероятности в реальном времени, сформированные сообществом. Акции правильного исхода выплачивают $1 каждая при разрешении рынка после окончания матча.

На данный момент рынок «Ninjas in Pyjamas vs. Gentle Mates» сгенерировал $2K общего объёма торгов по всем типам рынков (Series Moneyline, победители отдельных game, гандикапы game и тотал games). Этот объём отражает активное участие торгового сообщества Polymarket, а большее количество трейдеров обычно означает более информативные и надёжные коэффициенты. Ты можешь отслеживать движения цен в реальном времени и торговать на любом рынке прямо на этой странице.

Чтобы торговать на «Ninjas in Pyjamas vs. Gentle Mates», начни с выбора типа рынка: Series Moneyline (какая команда победит в матче), Победители отдельных Game (кто выиграет конкретный game в серии), Гандикап Game (преимущество по победам в game) или Тотал Games (больше/меньше количества сыгранных games). Каждый рынок показывает текущую цену для каждой стороны — например, moneyline показывает NIP по 0¢ и M8 по 100¢. Выбери сторону, на которую хочешь поставить, выбери «Купить», чтобы открыть позицию, или «Продать», чтобы закрыть существующую, введи сумму и нажми «Торговать». Если выбранная тобой сторона окажется правильной по окончании матча и разрешении рынка, твои акции выплачивают $1 каждая. Если нет — они выплачивают $0. Ты также можешь продать свои акции в любое время до окончания матча, чтобы зафиксировать прибыль или ограничить убыток.

Текущие коэффициенты Series Moneyline для «Ninjas in Pyjamas vs. Gentle Mates»: Ninjas in Pyjamas по 0¢ (0% подразумеваемая вероятность) и Gentle Mates по 100¢ (100%). Все коэффициенты обновляются в реальном времени, когда трейдеры покупают и продают акции, отражая актуальное коллективное мнение о том, как завершится этот матч. Заглядывай почаще или добавь эту страницу в закладки, чтобы следить за изменением коэффициентов по мере приближения матча.

Да. Тебе не нужно торговать, чтобы быть в курсе. Эта страница служит трекером коэффициентов в реальном времени для матча Ninjas in Pyjamas против Gentle Mates. Коэффициенты Series Moneyline, победителей отдельных game, гандикапа game и тотала games обновляются в реальном времени по мере поступления новых сделок. Ты можешь использовать график для отслеживания движения линий по мере приближения матча — сдвиги в коэффициентах часто сигнализируют о новой информации, например об изменениях состава, текущей форме или крупных сделках. Посмотри разделы Head to Head, Form Guide и Map Winrate на некоторых матчапах для более глубоких данных и контекста. Добавь эту страницу в закладки, загляни в раздел комментариев, чтобы узнать, что говорят другие трейдеры, и используй фильтры временных диапазонов на графике для обзора динамики коэффициентов. Это бесплатное окно в реальном времени в ожидания рынка.