GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоDeep Cross Gaming vs GAM Esports
Moneyline
$18.4K Объем
Game 1 Winner
$5.4K Объем
Game Handicap
$170 Объем
Total Games
$2.0K Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K Объем
Game 1 Winner
$5.4K Объем
Game Handicap
$170 Объем
Total Games
$2.0K Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы
Both Teams Slay Baron
$0 Объем
Both Teams Slay Dragon
$0 Объем
Both Teams Destroy Inhibitors
$0 Объем
Any Player Quadra Kill
$0 Объем
Any Player Penta Kill
$0 Объем
Odd/Even Total Kills
$0 Объем
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: May 13, 2026, 7:41 PM ET
Источник определения исхода
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports holds a slight edge in recent head-to-head results against Deep Cross Gaming, winning two of their last three best-of-three series with a combined map score of 5-4. In the Esports World Cup Asia-Pacific Qualifier, GAM has shown stronger recent form through the playoffs bracket while Deep Cross Gaming sits lower in world rankings at 54 compared to GAM's 35. Both teams compete in a meta shaped by current League of Legends patch adjustments favoring aggressive mid-lane and jungle picks, with GAM's Vietnamese roster benefiting from consistent international exposure. Key factors for traders include roster stability, recent win streaks in regional qualifiers, and any late roster changes that could shift momentum in this single-elimination playoff setting.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.


Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Часто задаваемые вопросы