In the LEC, evenly matched squads and unpredictable game lengths keep implied probabilities tightly clustered, with leading options around 50% and established sides like G2 Esports, Fnatic, and Team Vitality near 30-35%. Recent roster adjustments, patch-driven shifts in early-game aggression, and series that frequently end in quick surrenders or stomps prevent any single team from separating. Head-to-head history shows high variance in match duration, while current form and schedule spots add further uncertainty. Traders price the market to reflect this parity, where minor edges in lane priority or objective control can swing which side claims the split's shortest victory.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоG2 Esports 70%
Fnatic 31%
GIANTX 31%
Karmine Corp 31%

G2 Esports
70%

Fnatic
31%

GIANTX
31%

Karmine Corp
31%

Movistar KOI
31%

Natus Vincere
31%

Shifters
31%

SK Gaming
31%

Team Heretics
31%

Team Vitality
31%
G2 Esports 70%
Fnatic 31%
GIANTX 31%
Karmine Corp 31%

G2 Esports
70%

Fnatic
31%

GIANTX
31%

Karmine Corp
31%

Movistar KOI
31%

Natus Vincere
31%

Shifters
31%

SK Gaming
31%

Team Heretics
31%

Team Vitality
31%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed games across the Summer Split count, including the regular season and playoff/bracket stage. Seeding games (matches played solely to determine seeding or draw position, rather than as part of the regular season or the main playoff bracket) do not count toward this market.
A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games of the Summer Split. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LEC Summer Split is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LEC/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Открытие рынка: Jul 31, 2026, 6:22 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed games across the Summer Split count, including the regular season and playoff/bracket stage. Seeding games (matches played solely to determine seeding or draw position, rather than as part of the regular season or the main playoff bracket) do not count toward this market.
A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games of the Summer Split. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LEC Summer Split is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LEC/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...In the LEC, evenly matched squads and unpredictable game lengths keep implied probabilities tightly clustered, with leading options around 50% and established sides like G2 Esports, Fnatic, and Team Vitality near 30-35%. Recent roster adjustments, patch-driven shifts in early-game aggression, and series that frequently end in quick surrenders or stomps prevent any single team from separating. Head-to-head history shows high variance in match duration, while current form and schedule spots add further uncertainty. Traders price the market to reflect this parity, where minor edges in lane priority or objective control can swing which side claims the split's shortest victory.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · Обновлено



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