Young Ninjas enter the United21 Season 47 playoffs BO3 against Misa Esports as the clear market favorite, backed by their academy pedigree under the Ninjas in Pyjamas organization and stronger recent European results. The Swedish side has posted consistent series wins in events like the European Pro League, demonstrating superior map control and player synergy across core maps such as Mirage and Dust II. Misa Esports, a Turkish roster featuring players like Ckanic and rim3, has shown regional competitiveness but limited success against higher-tier EU opposition, with recent form including mixed outcomes in CCT and similar circuits. Head-to-head history favors Young Ninjas, and the upper-bracket playoff setting amplifies the impact of experience and preparation. Roster stability and individual form remain the decisive variables heading into the series.
āļŠāļĢāļļāļāļāļēāļ AI āļāļāļĨāļāļāļāļĩāđāļāđāļēāļāļāļīāļāļāđāļāļĄāļđāļĨāļāļēāļ Polymarket āđāļĄāđāđāļāđāļāļģāđāļāļ°āļāļģāđāļāļāļēāļĢāđāļāļĢāļāđāļĨāļ°āđāļĄāđāļĄāļĩāļāļĨāļāđāļāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨāļēāļāļāļĩāđ · āļāļąāļāđāļāļāđāļĨāđāļ§āđāļĨāļāđāļāļĩāļĢāļĩāļŠāđ
āđāļĄāļ 1
āđāļĄāļ 2
āđāļĄāļ 3
This market will resolve to "Young Ninjas" if Young Ninjas win the match against Misa Esports.
This market will resolve to "Misa Esports" if Misa Esports win the match against Young Ninjas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āļāļĨāļēāļāđāļāļīāļāđāļĄāļ·āđāļ: Apr 10, 2026, 11:10 AM ET
āđāļŦāļĨāđāļāļāđāļāļĄāļđāļĨāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨ
https://hltv.orgResolver
0x65070BE91...āđāļĨāļāđāļāļĩāļĢāļĩāļŠāđ
āđāļĄāļ 1
āđāļĄāļ 2
āđāļĄāļ 3
This market will resolve to "Young Ninjas" if Young Ninjas win the match against Misa Esports.
This market will resolve to "Misa Esports" if Misa Esports win the match against Young Ninjas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āļāļĨāļēāļāđāļāļīāļāđāļĄāļ·āđāļ: Apr 10, 2026, 11:10 AM ET
āđāļŦāļĨāđāļāļāđāļāļĄāļđāļĨāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨ
https://hltv.orgResolver
0x65070BE91...Young Ninjas enter the United21 Season 47 playoffs BO3 against Misa Esports as the clear market favorite, backed by their academy pedigree under the Ninjas in Pyjamas organization and stronger recent European results. The Swedish side has posted consistent series wins in events like the European Pro League, demonstrating superior map control and player synergy across core maps such as Mirage and Dust II. Misa Esports, a Turkish roster featuring players like Ckanic and rim3, has shown regional competitiveness but limited success against higher-tier EU opposition, with recent form including mixed outcomes in CCT and similar circuits. Head-to-head history favors Young Ninjas, and the upper-bracket playoff setting amplifies the impact of experience and preparation. Roster stability and individual form remain the decisive variables heading into the series.
āļŠāļĢāļļāļāļāļēāļ AI āļāļāļĨāļāļāļāļĩāđāļāđāļēāļāļāļīāļāļāđāļāļĄāļđāļĨāļāļēāļ Polymarket āđāļĄāđāđāļāđāļāļģāđāļāļ°āļāļģāđāļāļāļēāļĢāđāļāļĢāļāđāļĨāļ°āđāļĄāđāļĄāļĩāļāļĨāļāđāļāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨāļēāļāļāļĩāđ · āļāļąāļāđāļāļāđāļĨāđāļ§

āļĢāļ°āļ§āļąāļāļĨāļīāļāļāđāļ āļēāļĒāļāļāļ
āļĢāļ°āļ§āļąāļāļĨāļīāļāļāđāļ āļēāļĒāļāļāļ
āļāļģāļāļēāļĄāļāļĩāđāļāļāļāđāļāļĒ