
9:00 AMJune 15

$0.00 Vol.
Moneyline
$0 Vol.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Binuksan ang Market: Jun 12, 2026, 5:20 PM ET
Volume
$0Petsa ng Pagtatapos
Jun 15, 2026Binuksan ang Market
Jun 12, 2026, 5:20 PM ETResolution Source
https://liquipedia.net/rainbowsix/Main_PageResolver
0x65070BE91...
9:00 AMJune 15

$0.00 Vol.
Moneyline
$0 Vol.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege match between Shaiikademy and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 5:00AM ET.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Shaiikademy" if Shaiikademy win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Shaiikademy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Binuksan ang Market: Jun 12, 2026, 5:20 PM ET
Volume
$0Petsa ng Pagtatapos
Jun 15, 2026Binuksan ang Market
Jun 12, 2026, 5:20 PM ETResolution Source
https://liquipedia.net/rainbowsix/Main_PageResolver
0x65070BE91...Mag-ingat sa mga external link.
Mag-ingat sa mga external link.
Mga Madalas na Tanong
Ang "ENTERPRISE Esports vs. Shaiikademy" market sa Polymarket ay nagbibigay-daan sa iyo na mag-trade sa resulta ng Rainbow Six Siege match sa pagitan ng ENTERPRISE Esports at Shaiikademy sa Asia Pacific League, na naka-schedule sa June 15, 2026 ng 5:00 AM ET. Ang pangunahing market ay ang series moneyline — kung aling team ang mananalo sa match — kung saan ang ENTERPRISE Esports ay kasalukuyang naka-presyo sa 50¢ (50% implied probability) at ang Shaiikademy sa 50¢ (50%). Bukod sa series moneyline, ang esports markets sa Polymarket ay maaaring mag-feature ng individual game winners, game handicaps, at total games, na nagbibigay sa iyo ng maraming paraan para mag-trade sa match na ito. Ang mga presyo ay sumasalamin sa real-time crowd-sourced probabilities. Ang mga shares sa tamang outcome ay nagbabayad ng $1 bawat isa kapag nag-resolve ang market pagkatapos ng match.
Sa ngayon, ang "ENTERPRISE Esports vs. Shaiikademy" market ay naka-generate ng $NaN sa kabuuang trading volume sa lahat ng market types (series moneyline, individual game winners, game handicaps, at total games). Ang volume na ito ay sumasalamin sa aktibong partisipasyon mula sa Polymarket trading community, at ang mas malaking pool ng mga trader ay karaniwang nangangahulugang mas informative at reliable na odds. Maaari mong subaybayan ang live price movements at mag-trade sa anumang market direkta sa pahinang ito.
Para mag-trade sa "ENTERPRISE Esports vs. Shaiikademy," magsimula sa pagpili ng market type na gusto mong i-trade: Series Moneyline (kung aling team ang mananalo sa match), Individual Game Winners (kung sino ang mananalo sa partikular na game sa series), Game Handicap (game-win margin), o Total Games (over/under sa bilang ng games na laruin). Ipinapakita ng bawat market ang kasalukuyang presyo para sa bawat panig — halimbawa, ipinapakita ng moneyline ang EP sa 50¢ at SHAIIK sa 50¢. Piliin ang panig na gusto mong i-trade, piliin ang Buy para kumuha ng posisyon o Sell para isara ang existing, ilagay ang iyong halaga, at i-click ang Trade. Kung tama ang iyong napiling panig kapag natapos ang match at nag-resolve ang market, nagbabayad ang iyong shares ng $1 bawat isa. Kung mali, nagbabayad ang mga ito ng $0. Maaari ka ring magbenta ng iyong shares anumang oras bago matapos ang match para i-lock in ang kita o bawasan ang pagkalugi.
Ang kasalukuyang series moneyline odds para sa "ENTERPRISE Esports vs. Shaiikademy" ay nagpapakita ng ENTERPRISE Esports sa 50¢ (50% implied probability) at Shaiikademy sa 50¢ (50%). Lahat ng odds ay nag-a-update sa real-time habang bumibili at nagbebenta ang mga trader ng shares, na sumasalamin sa pinakabagong collective view kung paano lalabas ang match na ito. Bumalik nang madalas o i-bookmark ang pahinang ito para sundan kung paano nagba-shift ang odds habang papalapit ang oras ng match.
Oo. Hindi mo kailangang mag-trade para manatiling informed. Ang pahinang ito ay nagsisilbing live odds tracker para sa ENTERPRISE Esports vs. Shaiikademy match. Ang series moneyline, individual game winner, game handicap, at total games odds ay lahat nag-a-update sa real-time habang may bagong trades na pumapasok. Maaari mong gamitin ang chart para subaybayan ang line movement habang papalapit ang oras ng match — ang mga shift sa odds ay kadalasang nagpapahiwatig ng bagong impormasyon tulad ng roster changes, kamakailang form, o sharp action mula sa malalaking trader. Tingnan ang Head to Head, Form Guide, at Map Winrate sa ilang matchups para sa mas malalim na data at konteksto. I-bookmark ang pahinang ito, tingnan ang comments section para makita ang sinasabi ng ibang trader, at gamitin ang time-range filters sa chart para i-review kung paano nagba-shift ang odds. Isa itong libre, real-time na bintana sa kung ano ang inaasahan ng market.
Ang Polymarket odds ay itinatakda ng mga tunay na trader na naglalagay ng tunay na pera sa kanilang mga paniniwala, na may tendensiyang mag-produce ng well-calibrated probabilities. Sa $NaN na na-trade sa "ENTERPRISE Esports vs. Shaiikademy," pinagsasama-sama ng mga presyong ito ang kolektibong kaalaman at conviction ng mga aktibong kalahok — katulad ng kung paano sinasalamin ng tradisyonal na sportsbooks ang sharp at public money, pero sa isang bukas at transparent na market na maaaring salihan ng kahit sino. Ang mga prediction market ay may malakas na track record ng accuracy, lalo na habang papalapit ang mga event sa kanilang resolution. Para sa pinakabagong stats, bisitahin ang accuracy page sa Polymarket.
Para maglagay ng iyong unang trade sa "ENTERPRISE Esports vs. Shaiikademy," mag-sign up para sa libreng Polymarket account at i-fund ito gamit ang crypto, credit o debit card, o bank transfer. Kapag na-fund na ang iyong account, bumalik sa pahinang ito at pumili ng market type — Series Moneyline, Individual Game Winners, Game Handicap, o Total Games — piliin ang panig na gusto mong i-trade (hal., EP o SHAIIK sa moneyline), ilagay ang iyong halaga, at i-click ang Trade. Kung bago ka sa prediction markets, i-click ang "How it works" link sa taas ng anumang Polymarket page para sa step-by-step na gabay.
Sa Polymarket, ang presyo ng bawat panig sa isang market ay kumakatawan sa implied probability ng market. Ang presyong 50¢ para sa EP sa series moneyline ay nangangahulugang kolektibong naniniwala ang mga trader na may halos 50% na tsansa na mananalo ang ENTERPRISE Esports sa match na ito. Kung bumili ka ng EP shares sa 50¢ at manalo sila, makakatanggap ka ng $1 per share — isang kita na 50¢ per share. Kung matalo sila, ang mga share na iyon ay nagkakahalaga ng $0. Ang parehong lohika ay naaangkop sa individual game winners, game handicaps, at total games: ang mas mababang presyo ay nangangahulugang mas mataas na potensyal na bayad pero mas mababang implied probability na tama ka.
Ang "ENTERPRISE Esports vs. Shaiikademy" match ay naka-schedule sa June 15, 2026 ng 5:00 AM ET sa Asia Pacific League. Ang trading ay bukas pa rin at ang odds ay patuloy na magba-shift habang lumilitaw ang bagong impormasyon bago ang match. Ang market ay nire-resolve kapag natapos ang series at na-confirm ang opisyal na resulta ng resolution source.
Ang "ENTERPRISE Esports vs. Shaiikademy" market ay may 24 comments kung saan nagbabahagi ang mga trader ng kanilang analysis, nag-de-debate ng match outcomes, at tinatalakay ang mga breaking developments tulad ng roster changes at kamakailang form. Mag-scroll pababa sa comments section para sumali sa usapan. Maaari mo ring tingnan ang Top Holders tab para makita kung paano nakaposisyon ang mga pinakamalaking trader ng market, o tingnan ang Activity tab para sa real-time feed ng mga trades na nailalagay.
Ang Polymarket ang pinakamalaking prediction market sa mundo, kung saan maaari kang manatiling informed at mag-trade sa real-world events. Bumibili at nagbebenta ang mga trader ng shares sa mga outcome sa pulitika, sports, crypto, finance, tech, kultura, at esports — kasama ang mga tournament at matches sa League of Legends, CS2, Valorant, Dota 2, at higit pa. Ang mga presyo ay sumasalamin sa real-time, crowd-sourced probabilities na sinusuportahan ng tunay na pera, na nag-aalok ng transparent, market-driven alternative sa tradisyonal na odds sources. Beterano ka man ng esports trading o nagsisimula pa lang, hinahayaan ka ng Polymarket na gamitin ang iyong kaalaman.
Mag-ingat sa mga external link.
Mag-ingat sa mga external link.
Mga Madalas na Tanong