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REJECT – IGZIST

1d 3h
REJECT
REJECT
7:00 AMJune 26
IGZIST
IGZIST
$1.32 Vol.Polymarket

Series Lines

Moneyline

$1 Vol.

Map 2 Winner

$0 Vol.

Map Handicap

$0 Vol.

Total Maps

$0 Vol.

Map 1

Map 1 Rounds Handicap

$0 Vol.

Map 1 Total Rounds

$0 Vol.

Map 2

Map 2 Rounds Handicap

$0 Vol.

Map 2 Total Rounds

$0 Vol.

Map 3

Map 3 Rounds Handicap

$0 Vol.

Map 3 Total Rounds

$0 Vol.

This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win Map 2 against IGZIST. This market will resolve to "IGZIST" if IGZIST win Map 2 against REJECT. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win Map 1 against IGZIST. This market will resolve to "IGZIST" if IGZIST win Map 1 against REJECT. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match. This market will resolve to "REJECT" if REJECT wins Map 3 by 4 or more rounds, including any overtime (i.e. REJECT's round total on Map 3 exceeds IGZIST's by 4 or more). Otherwise, this market will resolve to "IGZIST". Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match. This market will resolve to "REJECT" if REJECT wins Map 2 by 4 or more rounds, including any overtime (i.e. REJECT's round total on Map 2 exceeds IGZIST's by 4 or more). Otherwise, this market will resolve to "IGZIST". Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match. This market will resolve to "REJECT" if REJECT wins Map 1 by 4 or more rounds, including any overtime (i.e. REJECT's round total on Map 1 exceeds IGZIST's by 4 or more). Otherwise, this market will resolve to "IGZIST". Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT wins 2 or more maps than IGZIST in this match. Otherwise, this market will resolve to "IGZIST". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "Over" if REJECT and IGZIST play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win the match against IGZIST. This market will resolve to "IGZIST" if IGZIST win the match against REJECT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.REJECT enters the June 26 VCL Japan Split 2 Main Stage matchup against IGZIST with dominant recent form, sitting at 5-0 with a 10-1 map record and +58 round differential in the current round-robin stage. The Japanese squad has extended a five-match win streak while showing consistent map control across recent Bo3s, bolstered by roster additions such as Persia ahead of Split 2. IGZIST sits at 2-2 with a more even 5-5 map record, including a 2-0 win over AGELITE but also losses that highlight defensive vulnerabilities on maps like Haven and Breeze. Historical head-to-heads favor IGZIST in isolated prior encounters, yet current standings and momentum position REJECT as the clearer favorite in trader consensus for this best-of-three. Map veto dynamics and individual agent pool depth remain the primary variables that could influence the outcome.

This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET.

This market will resolve to "REJECT" if REJECT win the match against IGZIST.

This market will resolve to "IGZIST" if IGZIST win the match against REJECT.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$1
Petsa ng Pagtatapos
Jun 26, 2026
Binuksan ang Market
Jun 24, 2026, 11:30 AM ET

Resolution Source

https://vlr.gg
This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win the match against IGZIST. This market will resolve to "IGZIST" if IGZIST win the match against REJECT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Mga Madalas na Tanong

Ang "IGZIST vs. REJECT" market sa Polymarket ay nagbibigay-daan sa iyo na mag-trade sa resulta ng Valorant match sa pagitan ng IGZIST at REJECT sa VCL, na naka-schedule sa June 26, 2026 ng 3:00 AM ET. Ang pangunahing market ay ang series moneyline — kung aling team ang mananalo sa match — kung saan ang IGZIST ay kasalukuyang naka-presyo sa 28¢ (28% implied probability) at ang REJECT sa 73¢ (73%). Bukod sa series moneyline, ang esports markets sa Polymarket ay maaaring mag-feature ng individual map winners, map handicaps, at total maps, na nagbibigay sa iyo ng maraming paraan para mag-trade sa match na ito. Ang mga presyo ay sumasalamin sa real-time crowd-sourced probabilities. Ang mga shares sa tamang outcome ay nagbabayad ng $1 bawat isa kapag nag-resolve ang market pagkatapos ng match.

Sa ngayon, ang "IGZIST vs. REJECT" market ay naka-generate ng $1 sa kabuuang trading volume sa lahat ng market types (series moneyline, individual map winners, map handicaps, at total maps). Ang volume na ito ay sumasalamin sa aktibong partisipasyon mula sa Polymarket trading community, at ang mas malaking pool ng mga trader ay karaniwang nangangahulugang mas informative at reliable na odds. Maaari mong subaybayan ang live price movements at mag-trade sa anumang market direkta sa pahinang ito.

Para mag-trade sa "IGZIST vs. REJECT," magsimula sa pagpili ng market type na gusto mong i-trade: Series Moneyline (kung aling team ang mananalo sa match), Individual Map Winners (kung sino ang mananalo sa partikular na map sa series), Map Handicap (map-win margin), o Total Maps (over/under sa bilang ng maps na laruin). Ipinapakita ng bawat market ang kasalukuyang presyo para sa bawat panig — halimbawa, ipinapakita ng moneyline ang IGZ sa 28¢ at RC sa 73¢. Piliin ang panig na gusto mong i-trade, piliin ang Buy para kumuha ng posisyon o Sell para isara ang existing, ilagay ang iyong halaga, at i-click ang Trade. Kung tama ang iyong napiling panig kapag natapos ang match at nag-resolve ang market, nagbabayad ang iyong shares ng $1 bawat isa. Kung mali, nagbabayad ang mga ito ng $0. Maaari ka ring magbenta ng iyong shares anumang oras bago matapos ang match para i-lock in ang kita o bawasan ang pagkalugi.

Ang kasalukuyang series moneyline odds para sa "IGZIST vs. REJECT" ay nagpapakita ng IGZIST sa 28¢ (28% implied probability) at REJECT sa 73¢ (73%). Lahat ng odds ay nag-a-update sa real-time habang bumibili at nagbebenta ang mga trader ng shares, na sumasalamin sa pinakabagong collective view kung paano lalabas ang match na ito. Bumalik nang madalas o i-bookmark ang pahinang ito para sundan kung paano nagba-shift ang odds habang papalapit ang oras ng match.

Oo. Hindi mo kailangang mag-trade para manatiling informed. Ang pahinang ito ay nagsisilbing live odds tracker para sa IGZIST vs. REJECT match. Ang series moneyline, individual map winner, map handicap, at total maps odds ay lahat nag-a-update sa real-time habang may bagong trades na pumapasok. Maaari mong gamitin ang chart para subaybayan ang line movement habang papalapit ang oras ng match — ang mga shift sa odds ay kadalasang nagpapahiwatig ng bagong impormasyon tulad ng roster changes, kamakailang form, o sharp action mula sa malalaking trader. Tingnan ang Head to Head, Form Guide, at Map Winrate sa ilang matchups para sa mas malalim na data at konteksto. I-bookmark ang pahinang ito, tingnan ang comments section para makita ang sinasabi ng ibang trader, at gamitin ang time-range filters sa chart para i-review kung paano nagba-shift ang odds. Isa itong libre, real-time na bintana sa kung ano ang inaasahan ng market.

REJECT – IGZIST

1d 3h
REJECT
REJECT
7:00 AMJune 26
IGZIST
IGZIST
$1.32 Vol.Polymarket

Series Lines

Moneyline

$1 Vol.

Map 2 Winner

$0 Vol.

Map Handicap

$0 Vol.

Total Maps

$0 Vol.

Map 1

Map 1 Rounds Handicap

$0 Vol.

Map 1 Total Rounds

$0 Vol.

Map 2

Map 2 Rounds Handicap

$0 Vol.

Map 2 Total Rounds

$0 Vol.

Map 3

Map 3 Rounds Handicap

$0 Vol.

Map 3 Total Rounds

$0 Vol.

This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win Map 2 against IGZIST. This market will resolve to "IGZIST" if IGZIST win Map 2 against REJECT. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win Map 1 against IGZIST. This market will resolve to "IGZIST" if IGZIST win Map 1 against REJECT. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match. This market will resolve to "REJECT" if REJECT wins Map 3 by 4 or more rounds, including any overtime (i.e. REJECT's round total on Map 3 exceeds IGZIST's by 4 or more). Otherwise, this market will resolve to "IGZIST". Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match. This market will resolve to "REJECT" if REJECT wins Map 2 by 4 or more rounds, including any overtime (i.e. REJECT's round total on Map 2 exceeds IGZIST's by 4 or more). Otherwise, this market will resolve to "IGZIST". Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match. This market will resolve to "REJECT" if REJECT wins Map 1 by 4 or more rounds, including any overtime (i.e. REJECT's round total on Map 1 exceeds IGZIST's by 4 or more). Otherwise, this market will resolve to "IGZIST". Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT wins 2 or more maps than IGZIST in this match. Otherwise, this market will resolve to "IGZIST". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "Over" if REJECT and IGZIST play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win the match against IGZIST. This market will resolve to "IGZIST" if IGZIST win the match against REJECT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.REJECT enters the June 26 VCL Japan Split 2 Main Stage matchup against IGZIST with dominant recent form, sitting at 5-0 with a 10-1 map record and +58 round differential in the current round-robin stage. The Japanese squad has extended a five-match win streak while showing consistent map control across recent Bo3s, bolstered by roster additions such as Persia ahead of Split 2. IGZIST sits at 2-2 with a more even 5-5 map record, including a 2-0 win over AGELITE but also losses that highlight defensive vulnerabilities on maps like Haven and Breeze. Historical head-to-heads favor IGZIST in isolated prior encounters, yet current standings and momentum position REJECT as the clearer favorite in trader consensus for this best-of-three. Map veto dynamics and individual agent pool depth remain the primary variables that could influence the outcome.

This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET.

This market will resolve to "REJECT" if REJECT win the match against IGZIST.

This market will resolve to "IGZIST" if IGZIST win the match against REJECT.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$1
Petsa ng Pagtatapos
Jun 26, 2026
Binuksan ang Market
Jun 24, 2026, 11:30 AM ET

Resolution Source

https://vlr.gg
This market refers to the Valorant match between REJECT and IGZIST in the VCL Japan Main Stage, initially scheduled for June 26 at 3:00AM ET. This market will resolve to "REJECT" if REJECT win the match against IGZIST. This market will resolve to "IGZIST" if IGZIST win the match against REJECT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Mga Madalas na Tanong

Ang "IGZIST vs. REJECT" market sa Polymarket ay nagbibigay-daan sa iyo na mag-trade sa resulta ng Valorant match sa pagitan ng IGZIST at REJECT sa VCL, na naka-schedule sa June 26, 2026 ng 3:00 AM ET. Ang pangunahing market ay ang series moneyline — kung aling team ang mananalo sa match — kung saan ang IGZIST ay kasalukuyang naka-presyo sa 28¢ (28% implied probability) at ang REJECT sa 73¢ (73%). Bukod sa series moneyline, ang esports markets sa Polymarket ay maaaring mag-feature ng individual map winners, map handicaps, at total maps, na nagbibigay sa iyo ng maraming paraan para mag-trade sa match na ito. Ang mga presyo ay sumasalamin sa real-time crowd-sourced probabilities. Ang mga shares sa tamang outcome ay nagbabayad ng $1 bawat isa kapag nag-resolve ang market pagkatapos ng match.

Sa ngayon, ang "IGZIST vs. REJECT" market ay naka-generate ng $1 sa kabuuang trading volume sa lahat ng market types (series moneyline, individual map winners, map handicaps, at total maps). Ang volume na ito ay sumasalamin sa aktibong partisipasyon mula sa Polymarket trading community, at ang mas malaking pool ng mga trader ay karaniwang nangangahulugang mas informative at reliable na odds. Maaari mong subaybayan ang live price movements at mag-trade sa anumang market direkta sa pahinang ito.

Para mag-trade sa "IGZIST vs. REJECT," magsimula sa pagpili ng market type na gusto mong i-trade: Series Moneyline (kung aling team ang mananalo sa match), Individual Map Winners (kung sino ang mananalo sa partikular na map sa series), Map Handicap (map-win margin), o Total Maps (over/under sa bilang ng maps na laruin). Ipinapakita ng bawat market ang kasalukuyang presyo para sa bawat panig — halimbawa, ipinapakita ng moneyline ang IGZ sa 28¢ at RC sa 73¢. Piliin ang panig na gusto mong i-trade, piliin ang Buy para kumuha ng posisyon o Sell para isara ang existing, ilagay ang iyong halaga, at i-click ang Trade. Kung tama ang iyong napiling panig kapag natapos ang match at nag-resolve ang market, nagbabayad ang iyong shares ng $1 bawat isa. Kung mali, nagbabayad ang mga ito ng $0. Maaari ka ring magbenta ng iyong shares anumang oras bago matapos ang match para i-lock in ang kita o bawasan ang pagkalugi.

Ang kasalukuyang series moneyline odds para sa "IGZIST vs. REJECT" ay nagpapakita ng IGZIST sa 28¢ (28% implied probability) at REJECT sa 73¢ (73%). Lahat ng odds ay nag-a-update sa real-time habang bumibili at nagbebenta ang mga trader ng shares, na sumasalamin sa pinakabagong collective view kung paano lalabas ang match na ito. Bumalik nang madalas o i-bookmark ang pahinang ito para sundan kung paano nagba-shift ang odds habang papalapit ang oras ng match.

Oo. Hindi mo kailangang mag-trade para manatiling informed. Ang pahinang ito ay nagsisilbing live odds tracker para sa IGZIST vs. REJECT match. Ang series moneyline, individual map winner, map handicap, at total maps odds ay lahat nag-a-update sa real-time habang may bagong trades na pumapasok. Maaari mong gamitin ang chart para subaybayan ang line movement habang papalapit ang oras ng match — ang mga shift sa odds ay kadalasang nagpapahiwatig ng bagong impormasyon tulad ng roster changes, kamakailang form, o sharp action mula sa malalaking trader. Tingnan ang Head to Head, Form Guide, at Map Winrate sa ilang matchups para sa mas malalim na data at konteksto. I-bookmark ang pahinang ito, tingnan ang comments section para makita ang sinasabi ng ibang trader, at gamitin ang time-range filters sa chart para i-review kung paano nagba-shift ang odds. Isa itong libre, real-time na bintana sa kung ano ang inaasahan ng market.