GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоDeep Cross Gaming vs GAM Esports
Moneyline
$18.4K Обс.
Game 1 Winner
$5.4K Обс.
Game Handicap
$170 Обс.
Total Games
$2.0K Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K Обс.
Game 1 Winner
$5.4K Обс.
Game Handicap
$170 Обс.
Total Games
$2.0K Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 13, 2026, 7:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...GAM Esports enters this best-of-three with stronger recent form in the LCP, posting an 86 percent win rate over the past 30 days and a 2-1 series victory over Deep Cross Gaming in Split 2 regular season action. Deep Cross Gaming has countered with solid qualifier momentum, including a clean 2-0 sweep of CTBC Flying Oyster on May 13, and maintains competitive head-to-head balance after taking a prior 2-1 series in Split 1. Both rosters feature stable lineups focused on mid-jungle synergy and objective control, though GAM’s higher world ranking and consistent execution under the current patch give them a measurable edge in map awareness and late-game scaling. The Asia-Pacific playoff stakes heighten the importance of early aggression and adaptation, with any patch-specific changes or minor roster adjustments potentially shifting momentum in a tightly contested matchup.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.


Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання