Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоCTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K Обс.
Game 1 Winner
$33.2K Обс.
Game Handicap
$104 Обс.
Total Games
$16.3K Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$19 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$19 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
CTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K Обс.
Game 1 Winner
$33.2K Обс.
Game Handicap
$104 Обс.
Total Games
$16.3K Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$19 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$19 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Both Teams Slay Baron
$0 Обс.
Both Teams Slay Dragon
$0 Обс.
Both Teams Destroy Inhibitors
$0 Обс.
Any Player Quadra Kill
$0 Обс.
Any Player Penta Kill
$0 Обс.
Odd/Even Total Kills
$0 Обс.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: May 12, 2026, 12:41 PM ET
Джерело вирішення
https://gol.gg/esports/homeResolver
0x65070BE91...Both CTBC Flying Oyster and Deep Cross Gaming enter this best-of-three playoff matchup from the LCP region with contrasting recent form ahead of the Esports World Cup Asia-Pacific Qualifier. Deep Cross Gaming has posted a stronger run of results over the past month, including victories in key group-stage contests that have sharpened their macro execution and objective control. CTBC Flying Oyster, meanwhile, has dealt with a noticeable dip in win rate and inconsistent laning phases against mid-tier opposition. Head-to-head history shows Deep Cross Gaming claiming the last two series, often by exploiting draft advantages in the current patch. Roster stability remains intact for both sides with no reported roster changes or major injury concerns, while the double-elimination bracket structure places added pressure on the loser to secure immediate advancement.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоОбережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.


Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання