G2 Esports – Team Liquid
5год 1хв 34с
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M2
M3

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$444.30K Vol.
Лінії серій
Moneyline
$443K Обс.
Map 2 Winner
$27 Обс.
Map Handicap
$808 Обс.
Total Maps
$898 Обс.
Карта 1
Map 1 Rounds Handicap
$0 Обс.
Map 1 Total Rounds
$4 Обс.
Карта 2
Map 2 Rounds Handicap
$0 Обс.
Map 2 Total Rounds
$0 Обс.
Карта 3
Map 3 Rounds Handicap
$0 Обс.
Map 3 Total Rounds
$0 Обс.
This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win Map 1 against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win Map 1 against G2 Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win Map 2 against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win Map 2 against G2 Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "Over" if G2 Esports and Team Liquid play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports wins 2 or more maps than Team Liquid in this match.
Otherwise, this market will resolve to "Team Liquid".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match.
This market will resolve to "G2 Esports" if G2 Esports wins Map 1 by 3 or more rounds, including any overtime (i.e. G2 Esports's round total on Map 1 exceeds Team Liquid's by 3 or more). Otherwise, this market will resolve to "Team Liquid".
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match.
This market will resolve to "G2 Esports" if G2 Esports wins Map 3 by 3 or more rounds, including any overtime (i.e. G2 Esports's round total on Map 3 exceeds Team Liquid's by 3 or more). Otherwise, this market will resolve to "Team Liquid".
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 20.5. This market will resolve to "Under" if the combined number of rounds played is less than 20.5. If the combined number of rounds played is exactly 20.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 20.5. This market will resolve to "Under" if the combined number of rounds played is less than 20.5. If the combined number of rounds played is exactly 20.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 20.5. This market will resolve to "Under" if the combined number of rounds played is less than 20.5. If the combined number of rounds played is exactly 20.5, this market will resolve 50-50.
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match.
This market will resolve to "G2 Esports" if G2 Esports wins Map 2 by 3 or more rounds, including any overtime (i.e. G2 Esports's round total on Map 2 exceeds Team Liquid's by 3 or more). Otherwise, this market will resolve to "Team Liquid".
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50.
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).
This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: Oct 1, 2026, 10:09 AM ET
Обсяг
$444,297Дата завершення
3 жовт. 2026 р.Ринок відкрито
Oct 1, 2026, 10:09 AM ETДжерело вирішення
https://vlr.ggВирішувач
0x65070BE91...G2 Esports – Team Liquid
5год 1хв 34с
M1
M2
M3

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M2
M3

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$444.30K Vol.
Лінії серій
Moneyline
$443K Обс.
Map 2 Winner
$27 Обс.
Map Handicap
$808 Обс.
Total Maps
$898 Обс.
Карта 1
Map 1 Rounds Handicap
$0 Обс.
Map 1 Total Rounds
$4 Обс.
Карта 2
Map 2 Rounds Handicap
$0 Обс.
Map 2 Total Rounds
$0 Обс.
Карта 3
Map 3 Rounds Handicap
$0 Обс.
Map 3 Total Rounds
$0 Обс.
This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win Map 1 against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win Map 1 against G2 Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win Map 2 against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win Map 2 against G2 Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "Over" if G2 Esports and Team Liquid play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports wins 2 or more maps than Team Liquid in this match.
Otherwise, this market will resolve to "Team Liquid".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match.
This market will resolve to "G2 Esports" if G2 Esports wins Map 1 by 3 or more rounds, including any overtime (i.e. G2 Esports's round total on Map 1 exceeds Team Liquid's by 3 or more). Otherwise, this market will resolve to "Team Liquid".
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match.
This market will resolve to "G2 Esports" if G2 Esports wins Map 3 by 3 or more rounds, including any overtime (i.e. G2 Esports's round total on Map 3 exceeds Team Liquid's by 3 or more). Otherwise, this market will resolve to "Team Liquid".
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 20.5. This market will resolve to "Under" if the combined number of rounds played is less than 20.5. If the combined number of rounds played is exactly 20.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 20.5. This market will resolve to "Under" if the combined number of rounds played is less than 20.5. If the combined number of rounds played is exactly 20.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 20.5. This market will resolve to "Under" if the combined number of rounds played is less than 20.5. If the combined number of rounds played is exactly 20.5, this market will resolve 50-50.
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match.
This market will resolve to "G2 Esports" if G2 Esports wins Map 2 by 3 or more rounds, including any overtime (i.e. G2 Esports's round total on Map 2 exceeds Team Liquid's by 3 or more). Otherwise, this market will resolve to "Team Liquid".
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).This market refers to the Valorant match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50.
Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).
This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET.
This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Decider match between G2 Esports and Team Liquid in the VCT Champions Group C, initially scheduled for October 3, 2026 at 5:00 AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against G2 Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 17, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 3, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Ринок відкрито: Oct 1, 2026, 10:09 AM ET
Обсяг
$444,297Дата завершення
3 жовт. 2026 р.Ринок відкрито
Oct 1, 2026, 10:09 AM ETДжерело вирішення
https://vlr.ggВирішувач
0x65070BE91...Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Ринок "Team Liquid vs. G2 Esports" на Polymarket дозволяє торгувати на результат матчу Valorant між Team Liquid та G2 Esports у VCT, запланованого на October 3, 2026 о 5:00 AM ET. Це серія Best of 3. Основний ринок — серійний moneyline — яка команда виграє матч — де Team Liquid наразі оцінюється в 48¢ (48% ймовірність) та G2 Esports в 53¢ (53%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих map, гандікапи по map та загальну кількість maps, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.
На сьогодні ринок "Team Liquid vs. G2 Esports" згенерував $444.3K загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих map, гандікапи по map та загальна кількість maps). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.
Щоб торгувати на "Team Liquid vs. G2 Esports", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Map Winners (хто виграє конкретну map), Map Handicap (різниця в перемогах по map) або Total Maps (більше/менше кількість зіграних maps). Кожен ринок показує поточну ціну — наприклад, moneyline показує TL1 за 48¢ та G21 за 53¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.
Поточні серійні moneyline шанси для "Team Liquid vs. G2 Esports" показують Team Liquid за 48¢ (48% ймовірність) та G2 Esports за 53¢ (53%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.
Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу Team Liquid проти G2 Esports. Серійний moneyline, перемоги на map, гандікапи та тотали по maps оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.
Шанси Polymarket встановлюються реальними трейдерами, які ставлять реальні гроші. З $444.3K торгового обсягу на "Team Liquid vs. G2 Esports", ці ціни агрегують колективні знання активних учасників — подібно до традиційних букмекерів, але на відкритому ринку. Ринки прогнозів мають сильний рекорд точності, особливо по мірі наближення подій до вирішення. Для найновіших статистик відвідайте сторінку точності на Polymarket.
Щоб укласти першу угоду на "Team Liquid vs. G2 Esports", зареєструйте безкоштовний акаунт на Polymarket та поповніть його криптою, карткою або банківським переказом. Після поповнення поверніться на цю сторінку та оберіть тип ринку — Series Moneyline, Individual Map Winners, Map Handicap або Total Maps — виберіть сторону (наприклад, TL1 або G21 на moneyline), введіть суму та натисніть Trade. Якщо ви новачок, натисніть «How it works» вгорі будь-якої сторінки Polymarket.
На Polymarket ціна кожної сторони ринку відображає ймовірність. Ціна 48¢ для TL1 на серійному moneyline означає, що трейдери колективно оцінюють шанс перемоги Team Liquid приблизно в 48%. Якщо ви купите акції TL1 за 48¢ і вони виграють — $1 за акцію, прибуток 52¢. Якщо програють — $0. Та сама логіка для перемог на map, гандікапів та тоталів по maps: нижча ціна — вищий потенційний виграш, але нижча ймовірність.
Матч "Team Liquid vs. G2 Esports" запланований на October 3, 2026 о 5:00 AM ET у VCT. Торгівля залишається відкритою. Ринок вирішується після завершення серії та підтвердження офіційних результатів. Точний час залежить від кількості зіграних maps у серії Best of 3.
Ринок "Team Liquid vs. G2 Esports" має 1,923 коментарів, де трейдери діляться аналізом, обговорюють результати та останні новини: зміни складу, нещодавню форму. Прокрутіть до коментарів, щоб приєднатися. Також є вкладки Top Holders та Activity.
Polymarket — найбільший ринок прогнозів у світі, де ви можете бути в курсі подій та торгувати на реальні події. Трейдери купують і продають акції результатів у політиці, спорті, крипто, фінансах, технологіях, культурі та Esports — включаючи турніри та матчі League of Legends, CS2, Valorant, Dota 2 та інших. Ціни відображають ймовірності в реальному часі, підкріплені реальними грошима. Чи ви досвідчений Esports трейдер, чи тільки починаєте, Polymarket дозволяє використати ваші знання.
Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання