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icon for EWC 2026: Team with the Widest Hero Pool

EWC 2026: Team with the Widest Hero Pool

icon for EWC 2026: Team with the Widest Hero Pool

EWC 2026: Team with the Widest Hero Pool

Team Spirit 50%

1w 50%

PVISION 50%

Aurora Gaming 50%

Polymarket
НОВЕ

Team Spirit 50%

1w 50%

PVISION 50%

Aurora Gaming 50%

Polymarket
НОВЕ

Team Spirit

$0 Обс.

50%

1w

$0 Обс.

50%

PVISION

$0 Обс.

50%

Aurora Gaming

$0 Обс.

50%

Xtreme Gaming

$0 Обс.

50%

Team Yandex

$0 Обс.

50%

Team Falcons

$0 Обс.

50%

Team Liquid

$0 Обс.

50%

BB Team

$0 Обс.

50%

MOUZ

$0 Обс.

50%

PTime

$0 Обс.

50%

OG

$0 Обс.

50%

Virtus.pro

$0 Обс.

50%

LGD Gaming

$0 Обс.

50%

Rune Eaters

$0 Обс.

50%

Level UP

$0 Обс.

50%

Poor Rangers

$0 Обс.

50%

L1 TEAM

$0 Обс.

50%

IC x Insanity

$0 Обс.

50%

Vici Gaming

$0 Обс.

50%

REKONIX

$0 Обс.

50%

GamerLegion

$0 Обс.

50%

Team Nemesis

$0 Обс.

50%

Nigma Galaxy

$0 Обс.

50%

This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The tightly bunched probabilities across more than two dozen qualified Dota 2 squads at EWC 2026 reflect the parity in roster depth and drafting flexibility among top EPT-ranked teams. Defending champions Team Spirit, leaderboard leaders 1w, Parivision, Aurora, Xtreme Gaming, and others like Team Falcons, Virtus.pro, and LGD all feature experienced cores and supports who have adapted across multiple patches and international metas. With the event opening in days, traders see no decisive edge in hero-pool breadth because recent qualifier results and roster stability show comparable versatility in core and support roles. Historical patterns at similar high-stakes events further reinforce this balance, as minor roster tweaks or patch shifts could still alter which side demonstrates the widest effective pool once group-stage drafts begin.

This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Обсяг
$0
Ринок відкрито
Jul 2, 2026, 7:45 PM ET
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The tightly bunched probabilities across more than two dozen qualified Dota 2 squads at EWC 2026 reflect the parity in roster depth and drafting flexibility among top EPT-ranked teams. Defending champions Team Spirit, leaderboard leaders 1w, Parivision, Aurora, Xtreme Gaming, and others like Team Falcons, Virtus.pro, and LGD all feature experienced cores and supports who have adapted across multiple patches and international metas. With the event opening in days, traders see no decisive edge in hero-pool breadth because recent qualifier results and roster stability show comparable versatility in core and support roles. Historical patterns at similar high-stakes events further reinforce this balance, as minor roster tweaks or patch shifts could still alter which side demonstrates the widest effective pool once group-stage drafts begin.

This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Обсяг
$0
Ринок відкрито
Jul 2, 2026, 7:45 PM ET
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

Обережно з зовнішніми посиланнями.

Часті запитання

«EWC 2026: Team with the Widest Hero Pool» — це ринок прогнозів на Polymarket з 24 можливими результатами, де трейдери купують і продають акції залежно від того, що, на їхню думку, станеться. Поточний лідер — «Team Spirit» з 50%, далі «1w» з 50%. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату погашаються по $1 кожна при вирішенні ринку.

«EWC 2026: Team with the Widest Hero Pool» — це нещодавно створений ринок на Polymarket, запущений Jul 2, 2026. Як ранній ринок, це ваша можливість бути серед перших трейдерів, що встановлюють шанси. Ви також можете зберегти цю сторінку в закладки для відстеження обсягу.

Щоб торгувати на «EWC 2026: Team with the Widest Hero Pool», перегляньте 24 доступних результатів на цій сторінці. Кожен результат відображає поточну ціну — ймовірність ринку. Оберіть результат, оберіть «Так» чи «Ні», введіть суму та натисніть «Торгувати». Якщо ваш вибір правильний при вирішенні, акції «Так» виплачують $1. Якщо ні — $0. Ви також можете продати акції в будь-який час до вирішення.

Поточний фаворит для «EWC 2026: Team with the Widest Hero Pool» — «Team Spirit» з 50%. Наступний — «1w» з 50%. Ці шанси оновлюються в реальному часі, коли трейдери купують і продають акції. Слідкуйте за змінами шансів з появою нової інформації.

Правила вирішення для «EWC 2026: Team with the Widest Hero Pool» точно визначають, що має статися для оголошення переможця — включаючи офіційні джерела даних. Ви можете переглянути повні критерії вирішення в розділі «Правила» на цій сторінці. Рекомендуємо уважно прочитати правила перед торгівлею.