In the League of Legends Championship Series, the market for which team records the shortest game stays tightly bunched near even implied probabilities because roster parity, shifting patch metas, and variable early-game aggression prevent any squad from dominating duration trends. Cloud9, Team Liquid, FlyQuest, Dignitas, Sentinels, and Shopify Rebellion all feature balanced lineups capable of quick snowball victories or extended map control depending on draft execution and individual form. Recent series have produced inconsistent game lengths driven by objective fights, vision control, and comeback mechanics, while schedule spacing and head-to-head history offer little predictive edge for this specific outcome. Trader consensus therefore reflects broad uncertainty across the field rather than a clear frontrunner.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · ОновленоLYON 99%
Cloud9 50%
Dignitas 50%
FlyQuest 50%

LYON
99%

Cloud9
50%

Dignitas
50%

FlyQuest
50%

Sentinels
50%

Shopify Rebellion
50%

Team Liquid
50%

Disguised
50%
LYON 99%
Cloud9 50%
Dignitas 50%
FlyQuest 50%

LYON
99%

Cloud9
50%

Dignitas
50%

FlyQuest
50%

Sentinels
50%

Shopify Rebellion
50%

Team Liquid
50%

Disguised
50%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Ринок відкрито: Jul 31, 2026, 6:22 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...In the League of Legends Championship Series, the market for which team records the shortest game stays tightly bunched near even implied probabilities because roster parity, shifting patch metas, and variable early-game aggression prevent any squad from dominating duration trends. Cloud9, Team Liquid, FlyQuest, Dignitas, Sentinels, and Shopify Rebellion all feature balanced lineups capable of quick snowball victories or extended map control depending on draft execution and individual form. Recent series have produced inconsistent game lengths driven by objective fights, vision control, and comeback mechanics, while schedule spacing and head-to-head history offer little predictive edge for this specific outcome. Trader consensus therefore reflects broad uncertainty across the field rather than a clear frontrunner.
Експериментальне резюме, згенероване ШІ з посиланням на дані Polymarket. Це не торгова порада і не впливає на вирішення цього ринку. · Оновлено



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