Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K KL.
Game 1 Winner
$33.2K KL.
Game Handicap
$104 KL.
Total Games
$16.3K KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$19 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$19 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
CTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K KL.
Game 1 Winner
$33.2K KL.
Game Handicap
$104 KL.
Total Games
$16.3K KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$19 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$19 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 12, 2026, 12:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming entered the best-of-three Esports World Cup 2026 Asia-Pacific Qualifier playoff matchup against CTBC Flying Oyster with momentum from a strong losers-bracket run, including a 2-0 sweep of DetonatioN FocusMe and consistent results in recent LCP regional play. CTBC Flying Oyster made notable roster adjustments just before the series, aiming to reset after mixed form and a prior head-to-head loss to Deep Cross Gaming. Both teams competed in the double-elimination bracket featuring all eight LCP squads, where map control, draft execution, and mid-game macro decisions typically decide short series. Deep Cross Gaming's recent win rate and player synergy positioned them as the trader consensus favorite, though CTBC Flying Oyster's home-region experience and potential for quick adaptation kept the series competitive until resolution.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.


Cẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp