In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtSINQU vs KUUSAMO.gg
Moneyline
$9.7K KL.
Map 1 Winner
$5.2K KL.
Map Handicap
$10.0K KL.
Total Maps
$1.6K KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 KL.
Odd/Even Total Rounds
$0 KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Odd/Even Total Kills
$0 KL.
Odd/Even Total Rounds
$0 KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Odd/Even Total Kills
$0 KL.
Odd/Even Total Rounds
$0 KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
SINQU vs KUUSAMO.gg
Moneyline
$9.7K KL.
Map 1 Winner
$5.2K KL.
Map Handicap
$10.0K KL.
Total Maps
$1.6K KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Odd/Even Total Kills
$0 KL.
Odd/Even Total Rounds
$0 KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Odd/Even Total Kills
$0 KL.
Odd/Even Total Rounds
$0 KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Odd/Even Total Kills
$0 KL.
Odd/Even Total Rounds
$0 KL.
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 9, 2026, 2:20 AM ET
Nguồn giải quyết
https://hltv.orgResolver
0x65070BE91...In European Pro League Regular Season 5 Group C, SINQU Esports and KUUSAMO.gg clashed in a pivotal BO3 elimination matchup on May 11, with both Finnish squads entering 0-1 after decisive losses—SINQU swept 0-2 by ALGO Esports and KUUSAMO blanked 0-2 by BIG Academy. Trader consensus reflects a razor-thin contest between HLTV-ranked #238 SINQU (stable roster: Samppa, Lene, J0nneW, KapiV, Geni; recent form marred by losses in ESL Challenger League Cup 2 and United21 Esplay Challenge) and #213 KUUSAMO.gg (lineup: rbm, Orava, osku, epik, Keksimage; mixed Elisa Open Finland results). No roster shakeups or meta-shifting patches noted, emphasizing head-to-head inexperience and standard CS2 map pool vulnerabilities amid group stage pressure. KUUSAMO.gg ultimately forfeited, handing SINQU the win.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.


Cẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp