The Esports World Cup 2026 China Qualifier for League of Legends sits in Phase 2 double-elimination bracket, paused since mid-April results where JD Gaming edged Bilibili Gaming 2-1 in winners bracket semifinals, Anyone's Legend blanked Weibo Gaming 2-0, and BLG with WBG advanced via lower bracket wins over Invictus and Oh My God. Trader consensus heavily favors AL (68%), BLG (68%), and JDG (65%) for the two main event slots, driven by their superior LPL Split 2 form, head-to-head edges, and roster depth amid a stable meta. No matches in the past 30 days, but May 21 BO3 (WBG-BLG) and BO5 (JDG-AL), plus May 22 finals, loom as pivotal, with upsets possible from momentum shifts or adaptation.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtEWC 2026: China Qualifiers
EWC 2026: China Qualifiers
$11,797 KL.

Anyone's Legend
68%

Bilibili Gaming
68%

JD Gaming
65%

Weibo Gaming
13%

Ninjas in Pyjamas
<1%

Top Esports
<1%

LNG Esports
<1%

LGD Gaming
<1%

Invictus Gaming
<1%

EDward Gaming
<1%

ThunderTalk Gaming
<1%

Ultra Prime
<1%

Oh My God
<1%

Team WE
<1%
$11,797 KL.

Anyone's Legend
68%

Bilibili Gaming
68%

JD Gaming
65%

Weibo Gaming
13%

Ninjas in Pyjamas
<1%

Top Esports
<1%

LNG Esports
<1%

LGD Gaming
<1%

Invictus Gaming
<1%

EDward Gaming
<1%

ThunderTalk Gaming
<1%

Ultra Prime
<1%

Oh My God
<1%

Team WE
<1%
This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.
If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."
Ties in standings will be broken according to the official Esports World Cup Foundation rules.
If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."
The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Thị trường mở: Apr 6, 2026, 11:14 PM ET
Resolver
0x65070BE91...This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.
If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."
Ties in standings will be broken according to the official Esports World Cup Foundation rules.
If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."
The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Resolver
0x65070BE91...The Esports World Cup 2026 China Qualifier for League of Legends sits in Phase 2 double-elimination bracket, paused since mid-April results where JD Gaming edged Bilibili Gaming 2-1 in winners bracket semifinals, Anyone's Legend blanked Weibo Gaming 2-0, and BLG with WBG advanced via lower bracket wins over Invictus and Oh My God. Trader consensus heavily favors AL (68%), BLG (68%), and JDG (65%) for the two main event slots, driven by their superior LPL Split 2 form, head-to-head edges, and roster depth amid a stable meta. No matches in the past 30 days, but May 21 BO3 (WBG-BLG) and BO5 (JDG-AL), plus May 22 finals, loom as pivotal, with upsets possible from momentum shifts or adaptation.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhật
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