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Team With the Shallowest Hero Pool at EWC 2026

icon for Team With the Shallowest Hero Pool at EWC 2026

Team With the Shallowest Hero Pool at EWC 2026

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
MỚI

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
MỚI

Team Spirit

$0 KL.

50%

1w

$0 KL.

50%

PVISION

$0 KL.

50%

Aurora Gaming

$0 KL.

50%

Xtreme Gaming

$0 KL.

50%

Team Yandex

$0 KL.

51%

Team Falcons

$0 KL.

50%

Team Liquid

$0 KL.

100%

BB Team

$0 KL.

100%

MOUZ

$0 KL.

100%

PTime

$0 KL.

100%

OG

$0 KL.

100%

Virtus.pro

$0 KL.

100%

LGD Gaming

$0 KL.

100%

Rune Eaters

$0 KL.

100%

Level UP

$0 KL.

100%

Poor Rangers

$0 KL.

100%

L1 TEAM

$0 KL.

100%

IC x Insanity

$0 KL.

100%

Vici Gaming

$0 KL.

100%

REKONIX

$0 KL.

100%

GamerLegion

$0 KL.

100%

Team Nemesis

$0 KL.

100%

Nigma Galaxy

$0 KL.

100%

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Khối lượng
$0
Thị trường mở
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Khối lượng
$0
Thị trường mở
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

Cẩn thận với liên kết bên ngoài.

Câu hỏi thường gặp

"Team With the Shallowest Hero Pool at EWC 2026" là thị trường dự đoán trên Polymarket với 24 kết quả có thể nơi các nhà giao dịch mua và bán cổ phần dựa trên điều họ tin sẽ xảy ra. Kết quả dẫn đầu hiện tại là "Team Yandex" ở mức 51%, tiếp theo là "Team Spirit" ở mức 50%. Giá phản ánh xác suất cộng đồng theo thời gian thực. Ví dụ, cổ phần ở giá 51¢ ngụ ý thị trường tập thể cho rằng có 51% khả năng cho kết quả đó. Tỷ lệ này thay đổi liên tục khi trader phản ứng với diễn biến và thông tin mới. Cổ phần đúng kết quả có thể đổi lấy $1 mỗi cổ phần khi thị trường được giải quyết.

"Team With the Shallowest Hero Pool at EWC 2026" là thị trường mới được tạo trên Polymarket, mở vào Jul 2, 2026. Là thị trường sớm, đây là cơ hội để bạn trở thành một trong những trader đầu tiên đặt tỷ lệ và thiết lập tín hiệu giá ban đầu. Bạn cũng có thể đánh dấu trang này để theo dõi khối lượng và hoạt động giao dịch khi thị trường phát triển.

Để giao dịch trên "Team With the Shallowest Hero Pool at EWC 2026," duyệt 24 kết quả có sẵn trên trang này. Mỗi kết quả hiển thị giá hiện tại đại diện cho xác suất ngụ ý của thị trường. Để mở vị thế, chọn kết quả bạn tin là có khả năng nhất, chọn "Có" để giao dịch ủng hộ hoặc "Không" để giao dịch chống, nhập số tiền và nhấn "Giao dịch." Nếu kết quả bạn chọn đúng khi thị trường giải quyết, cổ phần "Có" của bạn trả $1 mỗi cổ phần. Nếu sai, chúng trả $0. Bạn cũng có thể bán cổ phần bất cứ lúc nào trước khi giải quyết nếu muốn chốt lời hoặc cắt lỗ.

Ứng viên dẫn đầu hiện tại cho "Team With the Shallowest Hero Pool at EWC 2026" là "Team Yandex" ở mức 51%, nghĩa là thị trường cho 51% khả năng cho kết quả đó. Kết quả gần nhất tiếp theo là "Team Spirit" ở mức 50%. Tỷ lệ cập nhật theo thời gian thực khi trader mua và bán cổ phần, phản ánh cái nhìn tập thể mới nhất về điều có khả năng xảy ra nhất. Kiểm tra thường xuyên hoặc đánh dấu trang này để theo dõi tỷ lệ thay đổi khi thông tin mới xuất hiện.

Quy tắc giải quyết cho "Team With the Shallowest Hero Pool at EWC 2026" định nghĩa chính xác điều gì cần xảy ra để mỗi kết quả được tuyên bố thắng — bao gồm nguồn dữ liệu chính thức được sử dụng để xác định kết quả. Bạn có thể xem tiêu chí giải quyết đầy đủ trong phần "Quy tắc" trên trang này phía trên bình luận. Chúng tôi khuyên đọc kỹ quy tắc trước khi giao dịch, vì chúng chỉ rõ điều kiện, trường hợp ngoại lệ và nguồn chính xác quản lý cách thị trường được thanh toán.