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Which Team Will Win the Shortest LCK Game?

icon for Which Team Will Win the Shortest LCK Game?

Which Team Will Win the Shortest LCK Game?

Gen.G 36%

Dplus Kia 31%

Hanwha Life 31%

KT Rolster 31%

Polymarket
MỚI

Gen.G 36%

Dplus Kia 31%

Hanwha Life 31%

KT Rolster 31%

Polymarket
MỚI
icon for Gen.G

Gen.G

$0 KL.

36%

icon for Dplus Kia

Dplus Kia

$0 KL.

31%

icon for Hanwha Life

Hanwha Life

$0 KL.

31%

icon for KT Rolster

KT Rolster

$0 KL.

31%

icon for T1

T1

$0 KL.

31%

icon for BNK FEARX

BNK FEARX

$0 KL.

31%

icon for DN SOOPers

DN SOOPers

$0 KL.

31%

icon for HANJIN BRION

HANJIN BRION

$0 KL.

31%

icon for Kiwoom DRX

Kiwoom DRX

$0 KL.

31%

icon for NS RedForce

NS RedForce

$0 KL.

31%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.In the LCK, closely bunched implied probabilities around 30-35% for squads including Gen.G, T1, Dplus Kia, KT Rolster, and others reflect the league's parity and variable game lengths driven by differing team styles, early objective control, and meta shifts toward aggressive early-game compositions. With A, B, and Other each at 50%, trader consensus highlights substantial uncertainty over which roster will claim the quickest victory amid ongoing Rounds 3-4 play, where recent results show no dominant pattern in short-duration wins and multiple teams remain capable of forcing rapid conclusions through strong laning or coordinated dives. This setup keeps the market tight as situational factors like patch updates and individual series dynamics continue to influence outcomes unpredictably.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Khối lượng
$0
Thị trường mở
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.In the LCK, closely bunched implied probabilities around 30-35% for squads including Gen.G, T1, Dplus Kia, KT Rolster, and others reflect the league's parity and variable game lengths driven by differing team styles, early objective control, and meta shifts toward aggressive early-game compositions. With A, B, and Other each at 50%, trader consensus highlights substantial uncertainty over which roster will claim the quickest victory amid ongoing Rounds 3-4 play, where recent results show no dominant pattern in short-duration wins and multiple teams remain capable of forcing rapid conclusions through strong laning or coordinated dives. This setup keeps the market tight as situational factors like patch updates and individual series dynamics continue to influence outcomes unpredictably.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Khối lượng
$0
Thị trường mở
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

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Câu hỏi thường gặp

"Which Team Will Win the Shortest LCK Game?" là thị trường dự đoán trên Polymarket với 10 kết quả có thể nơi các nhà giao dịch mua và bán cổ phần dựa trên điều họ tin sẽ xảy ra. Kết quả dẫn đầu hiện tại là "Gen.G" ở mức 36%, tiếp theo là "Dplus Kia" ở mức 31%. Giá phản ánh xác suất cộng đồng theo thời gian thực. Ví dụ, cổ phần ở giá 36¢ ngụ ý thị trường tập thể cho rằng có 36% khả năng cho kết quả đó. Tỷ lệ này thay đổi liên tục khi trader phản ứng với diễn biến và thông tin mới. Cổ phần đúng kết quả có thể đổi lấy $1 mỗi cổ phần khi thị trường được giải quyết.

"Which Team Will Win the Shortest LCK Game?" là thị trường mới được tạo trên Polymarket, mở vào Jul 31, 2026. Là thị trường sớm, đây là cơ hội để bạn trở thành một trong những trader đầu tiên đặt tỷ lệ và thiết lập tín hiệu giá ban đầu. Bạn cũng có thể đánh dấu trang này để theo dõi khối lượng và hoạt động giao dịch khi thị trường phát triển.

Để giao dịch trên "Which Team Will Win the Shortest LCK Game?," duyệt 10 kết quả có sẵn trên trang này. Mỗi kết quả hiển thị giá hiện tại đại diện cho xác suất ngụ ý của thị trường. Để mở vị thế, chọn kết quả bạn tin là có khả năng nhất, chọn "Có" để giao dịch ủng hộ hoặc "Không" để giao dịch chống, nhập số tiền và nhấn "Giao dịch." Nếu kết quả bạn chọn đúng khi thị trường giải quyết, cổ phần "Có" của bạn trả $1 mỗi cổ phần. Nếu sai, chúng trả $0. Bạn cũng có thể bán cổ phần bất cứ lúc nào trước khi giải quyết nếu muốn chốt lời hoặc cắt lỗ.

Ứng viên dẫn đầu hiện tại cho "Which Team Will Win the Shortest LCK Game?" là "Gen.G" ở mức 36%, nghĩa là thị trường cho 36% khả năng cho kết quả đó. Kết quả gần nhất tiếp theo là "Dplus Kia" ở mức 31%. Tỷ lệ cập nhật theo thời gian thực khi trader mua và bán cổ phần, phản ánh cái nhìn tập thể mới nhất về điều có khả năng xảy ra nhất. Kiểm tra thường xuyên hoặc đánh dấu trang này để theo dõi tỷ lệ thay đổi khi thông tin mới xuất hiện.

Quy tắc giải quyết cho "Which Team Will Win the Shortest LCK Game?" định nghĩa chính xác điều gì cần xảy ra để mỗi kết quả được tuyên bố thắng — bao gồm nguồn dữ liệu chính thức được sử dụng để xác định kết quả. Bạn có thể xem tiêu chí giải quyết đầy đủ trong phần "Quy tắc" trên trang này phía trên bình luận. Chúng tôi khuyên đọc kỹ quy tắc trước khi giao dịch, vì chúng chỉ rõ điều kiện, trường hợp ngoại lệ và nguồn chính xác quản lý cách thị trường được thanh toán.