SCARZ holds a narrow 52.5% implied probability edge in this closely matched APAC North group-stage encounter, driven by mixed head-to-head results and comparable recent form. Both squads show solid map execution and roster stability, with SCARZ posting competitive round differentials in recent league play while FearX maintains strong standings through consistent defensive setups and utility coordination. Playstyle clashes around site executes and retakes, alongside map veto dynamics, keep outcomes uncertain. Late roster adjustments, patch shifts affecting operator pools, or momentum from prior series could quickly tilt trader sentiment either direction.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於
上午 11:00六月 27

$16.52 Vol.
系列線
This market refers to the Rainbow Six Siege match between SCARZ and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 7:00AM ET.
This market will resolve to "SCARZ" if SCARZ win the match against FearX.
This market will resolve to "FearX" if FearX win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.SCARZ holds a narrow 52.5% implied probability edge in this closely matched APAC North group-stage encounter, driven by mixed head-to-head results and comparable recent form. Both squads show solid map execution and roster stability, with SCARZ posting competitive round differentials in recent league play while FearX maintains strong standings through consistent defensive setups and utility coordination. Playstyle clashes around site executes and retakes, alongside map veto dynamics, keep outcomes uncertain. Late roster adjustments, patch shifts affecting operator pools, or momentum from prior series could quickly tilt trader sentiment either direction.
This market refers to the Rainbow Six Siege match between SCARZ and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 7:00AM ET.
This market will resolve to "SCARZ" if SCARZ win the match against FearX.
This market will resolve to "FearX" if FearX win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "SCARZ" if SCARZ win the match against FearX.
This market will resolve to "FearX" if FearX win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Jun 26, 2026, 11:41 AM ET
交易量
$17結束日期
2026-06-27市場開放時間
Jun 26, 2026, 11:41 AM ET
上午 11:00六月 27

$16.52 Vol.
系列線
This market refers to the Rainbow Six Siege match between SCARZ and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 7:00AM ET.
This market will resolve to "SCARZ" if SCARZ win the match against FearX.
This market will resolve to "FearX" if FearX win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.SCARZ holds a narrow 52.5% implied probability edge in this closely matched APAC North group-stage encounter, driven by mixed head-to-head results and comparable recent form. Both squads show solid map execution and roster stability, with SCARZ posting competitive round differentials in recent league play while FearX maintains strong standings through consistent defensive setups and utility coordination. Playstyle clashes around site executes and retakes, alongside map veto dynamics, keep outcomes uncertain. Late roster adjustments, patch shifts affecting operator pools, or momentum from prior series could quickly tilt trader sentiment either direction.
This market refers to the Rainbow Six Siege match between SCARZ and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 7:00AM ET.
This market will resolve to "SCARZ" if SCARZ win the match against FearX.
This market will resolve to "FearX" if FearX win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "SCARZ" if SCARZ win the match against FearX.
This market will resolve to "FearX" if FearX win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Jun 26, 2026, 11:41 AM ET
交易量
$17結束日期
2026-06-27市場開放時間
Jun 26, 2026, 11:41 AM ETSCARZ holds a narrow 52.5% implied probability edge in this closely matched APAC North group-stage encounter, driven by mixed head-to-head results and comparable recent form. Both squads show solid map execution and roster stability, with SCARZ posting competitive round differentials in recent league play while FearX maintains strong standings through consistent defensive setups and utility coordination. Playstyle clashes around site executes and retakes, alongside map veto dynamics, keep outcomes uncertain. Late roster adjustments, patch shifts affecting operator pools, or momentum from prior series could quickly tilt trader sentiment either direction.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions