BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Moneyline
$144K 交易量
Map 1 Winner
$6.6K 交易量
Game Handicap
$10.0K 交易量
Total Maps
$85 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$4 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$554 交易量
Odd/Even Total Rounds
$4 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Moneyline
$144K 交易量
Map 1 Winner
$6.6K 交易量
Game Handicap
$10.0K 交易量
Total Maps
$85 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$4 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$554 交易量
Odd/Even Total Rounds
$4 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 20, 2026, 4:00 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。


警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions