SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於SINQU vs KUUSAMO.gg
Moneyline
$9.9K 交易量
Map 1 Winner
$5.2K 交易量
Map Handicap
$10.0K 交易量
Total Maps
$1.6K 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
SINQU vs KUUSAMO.gg
Moneyline
$9.9K 交易量
Map 1 Winner
$5.2K 交易量
Map Handicap
$10.0K 交易量
Total Maps
$1.6K 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 9, 2026, 2:20 AM ET
結算來源
https://hltv.orgResolver
0x65070BE91...SINQU Esports holds a clear edge in the European Pro League Regular Season 5 Group C best-of-three against KUUSAMO.gg, driven by superior recent map pool execution and roster stability. KUUSAMO.gg enters on a five-match losing streak across Elisa Open Suomi and United21 events, including 0-2 defeats to BoyBand, BIG Academy, and LPH Gaming, which have exposed inconsistencies in their defensive setups and utility usage. SINQU, despite its own mixed results against Algo and BoyBand, benefits from greater experience in Finnish derbies and stronger opening duels on key maps. The forfeit outcome in this fixture underscores roster availability risks that have hampered KUUSAMO.gg's campaign, while SINQU's ability to close series under pressure aligns with the current trader consensus favoring the higher-ranked side.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。


警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions