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icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

Rocket League 97%

League of Legends 39%

Counter-Strike 2 31%

Valorant 24%

Polymarket
最新

Rocket League 97%

League of Legends 39%

Counter-Strike 2 31%

Valorant 24%

Polymarket
最新

Rocket League

$21 交易量

97%

League of Legends

$22 交易量

39%

Counter-Strike 2

$22 交易量

31%

Valorant

$22 交易量

24%

Dota 2

$22 交易量

7%

Rainbow 6 Siege

$22 交易量

5%

Fortnite

$22 交易量

5%

Apex Legends

$22 交易量

5%

PUBG Mobile

$20 交易量

4%

Call of Duty

$22 交易量

4%

Mobile Legends: Bang Bang

$22 交易量

3%

Honor of Kings

$22 交易量

3%

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.Rocket League edges the 2026 Esports Awards Game of the Year market at 49% implied probability, narrowly ahead of League of Legends at 39% and Counter-Strike 2 at 31%, with Valorant and others clustered below 25%. Multiple titles maintain strong positions because each posted sizable prize pools and deep runs at the ongoing Esports World Cup alongside consistent major-circuit results through mid-2026. Rocket League’s high earnings and regular tournament exposure keep its community mobilized during daily public voting, while League of Legends benefits from sustained regional league strength and prior-year momentum. Counter-Strike 2 and Valorant draw comparable support from large global player bases and recent patch-driven competitive seasons. The bunched pricing reflects broad voter engagement across these titles with no single standout narrative separating the frontrunners ahead of the November close.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
交易量
$261
市場開放時間
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.Rocket League edges the 2026 Esports Awards Game of the Year market at 49% implied probability, narrowly ahead of League of Legends at 39% and Counter-Strike 2 at 31%, with Valorant and others clustered below 25%. Multiple titles maintain strong positions because each posted sizable prize pools and deep runs at the ongoing Esports World Cup alongside consistent major-circuit results through mid-2026. Rocket League’s high earnings and regular tournament exposure keep its community mobilized during daily public voting, while League of Legends benefits from sustained regional league strength and prior-year momentum. Counter-Strike 2 and Valorant draw comparable support from large global player bases and recent patch-driven competitive seasons. The bunched pricing reflects broad voter engagement across these titles with no single standout narrative separating the frontrunners ahead of the November close.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
交易量
$261
市場開放時間
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.

警惕外部連結哦。

Frequently Asked Questions

"Esports Awards 2026: Esports Game of the Year" is a prediction market on Polymarket with 12 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Rocket League" at 49%, followed by "League of Legends" at 39%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 49¢ implies that the market collectively assigns a 49% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"Esports Awards 2026: Esports Game of the Year" is a newly created market on Polymarket, launched on Aug 7, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "Esports Awards 2026: Esports Game of the Year," browse the 12 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "Esports Awards 2026: Esports Game of the Year" is "Rocket League" at 49%, meaning the market assigns a 49% chance to that outcome. The next closest outcome is "League of Legends" at 39%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "Esports Awards 2026: Esports Game of the Year" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.