Rocket League edges the 2026 Esports Awards Game of the Year market at 49% implied probability, narrowly ahead of League of Legends at 39% and Counter-Strike 2 at 31%, with Valorant and others clustered below 25%. Multiple titles maintain strong positions because each posted sizable prize pools and deep runs at the ongoing Esports World Cup alongside consistent major-circuit results through mid-2026. Rocket League’s high earnings and regular tournament exposure keep its community mobilized during daily public voting, while League of Legends benefits from sustained regional league strength and prior-year momentum. Counter-Strike 2 and Valorant draw comparable support from large global player bases and recent patch-driven competitive seasons. The bunched pricing reflects broad voter engagement across these titles with no single standout narrative separating the frontrunners ahead of the November close.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Rocket League 97%
League of Legends 39%
Counter-Strike 2 31%
Valorant 24%
Rocket League
97%
League of Legends
39%
Counter-Strike 2
31%
Valorant
24%
Dota 2
7%
Rainbow 6 Siege
5%
Fortnite
5%
Apex Legends
5%
PUBG Mobile
4%
Call of Duty
4%
Mobile Legends: Bang Bang
3%
Honor of Kings
3%
Rocket League 97%
League of Legends 39%
Counter-Strike 2 31%
Valorant 24%
Rocket League
97%
League of Legends
39%
Counter-Strike 2
31%
Valorant
24%
Dota 2
7%
Rainbow 6 Siege
5%
Fortnite
5%
Apex Legends
5%
PUBG Mobile
4%
Call of Duty
4%
Mobile Legends: Bang Bang
3%
Honor of Kings
3%
If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
市場開放時間: Aug 7, 2026, 4:30 PM ET
Resolver
0x69c47De9D...If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...Rocket League edges the 2026 Esports Awards Game of the Year market at 49% implied probability, narrowly ahead of League of Legends at 39% and Counter-Strike 2 at 31%, with Valorant and others clustered below 25%. Multiple titles maintain strong positions because each posted sizable prize pools and deep runs at the ongoing Esports World Cup alongside consistent major-circuit results through mid-2026. Rocket League’s high earnings and regular tournament exposure keep its community mobilized during daily public voting, while League of Legends benefits from sustained regional league strength and prior-year momentum. Counter-Strike 2 and Valorant draw comparable support from large global player bases and recent patch-driven competitive seasons. The bunched pricing reflects broad voter engagement across these titles with no single standout narrative separating the frontrunners ahead of the November close.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



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