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icon for 電子競技大獎:年度電子競技內容創作者

電子競技大獎:年度電子競技內容創作者

icon for 電子競技大獎:年度電子競技內容創作者

電子競技大獎:年度電子競技內容創作者

Jynxzi 63%

Caedrel 32%

TenZ 9%

ZooMaa 8%

Polymarket

$23,547 交易量

Jynxzi 63%

Caedrel 32%

TenZ 9%

ZooMaa 8%

Polymarket

$23,547 交易量

Jynxzi

$15,848 交易量

63%

Caedrel

$6,931 交易量

32%

TenZ

$101 交易量

9%

ZooMaa

$102 交易量

8%

FNS

$71 交易量

5%

TheDonato

$104 交易量

5%

Gotaga

$143 交易量

4%

Hungrybox

$71 交易量

1%

Mixwell

$116 交易量

1%

TacticalRab

$30 交易量

<1%

NiceWigg

$30 交易量

<1%

This market will resolve according to the person who wins Esports Content Creator of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.Jynxzi leads the Esports Awards Content Creator of the Year market at 62.5% implied probability, reflecting his unmatched mainstream appeal and consistent high viewership across Rainbow Six Siege and Clash Royale streams that have expanded the audience for those titles. Caedrel sits at 32.5% as the primary challenger, buoyed by dedicated League of Legends analysis and co-streaming that resonates strongly within the competitive scene. Lower-priced contenders like FNS, TenZ, ZooMaa, and Gotaga trail due to more specialized player-focused or regional followings, while niche creators such as TacticalRab and NiceWigg register minimal support. Nominee announcements in early August and open public voting continue to shape trader consensus around broad engagement metrics and historical momentum from prior cycles.

This market will resolve according to the person who wins Esports Content Creator of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
交易量
$23,547
市場開放時間
Aug 11, 2026, 9:24 PM ET
This market will resolve according to the person who wins Esports Content Creator of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the person who wins Esports Content Creator of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.Jynxzi leads the Esports Awards Content Creator of the Year market at 62.5% implied probability, reflecting his unmatched mainstream appeal and consistent high viewership across Rainbow Six Siege and Clash Royale streams that have expanded the audience for those titles. Caedrel sits at 32.5% as the primary challenger, buoyed by dedicated League of Legends analysis and co-streaming that resonates strongly within the competitive scene. Lower-priced contenders like FNS, TenZ, ZooMaa, and Gotaga trail due to more specialized player-focused or regional followings, while niche creators such as TacticalRab and NiceWigg register minimal support. Nominee announcements in early August and open public voting continue to shape trader consensus around broad engagement metrics and historical momentum from prior cycles.

This market will resolve according to the person who wins Esports Content Creator of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
交易量
$23,547
市場開放時間
Aug 11, 2026, 9:24 PM ET
This market will resolve according to the person who wins Esports Content Creator of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.

警惕外部連結哦。

Frequently Asked Questions

"電子競技大獎:年度電子競技內容創作者" is a prediction market on Polymarket with 11 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Jynxzi" at 63%, followed by "Caedrel" at 32%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 63¢ implies that the market collectively assigns a 63% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "電子競技大獎:年度電子競技內容創作者" has generated $23.5K in total trading volume since the market launched on Aug 11, 2026. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "電子競技大獎:年度電子競技內容創作者," browse the 11 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "電子競技大獎:年度電子競技內容創作者" is "Jynxzi" at 63%, meaning the market assigns a 63% chance to that outcome. The next closest outcome is "Caedrel" at 32%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "電子競技大獎:年度電子競技內容創作者" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.