The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於EWC 2026會有多少橫衝直撞
0-1
38%
2-3
38%
4-5
38%
6+
38%
$0.00 交易量
0-1
38%
2-3
38%
4-5
38%
6+
38%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
市場開放時間: Jul 2, 2026, 7:45 PM ET
Resolver
0x65070BE91...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x65070BE91...The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions