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icon for 2026年瓦洛蘭特英雄最少玩的地圖

2026年瓦洛蘭特英雄最少玩的地圖

icon for 2026年瓦洛蘭特英雄最少玩的地圖

2026年瓦洛蘭特英雄最少玩的地圖

Sunset 48%

Haven 48%

Split 48%

Summit 48%

Polymarket
最新

Sunset 48%

Haven 48%

Split 48%

Summit 48%

Polymarket
最新

Sunset

$0 交易量

48%

Haven

$0 交易量

48%

Split

$0 交易量

48%

Summit

$0 交易量

48%

Other

$0 交易量

48%

Ascent

$0 交易量

47%

Lotus

$0 交易量

47%

Abyss

$0 交易量

46%

This market will resolve according to which map is played the fewest times across all official matches of VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times. If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other". If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.The tight clustering around 47.5–48.5% across Abyss, Lotus, Summit, Sunset, Ascent, Haven, Split, and Other stems from VALORANT Champions 2026 not yet beginning, leaving map veto patterns and play frequency undetermined. The current competitive pool of seven maps—Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset—sets the stage for group-stage and playoff series, where team preferences, stylistic matchups, and decider selections will dictate usage. With no confirmed results or late meta shifts altering priorities, traders view each map as having comparable odds of emerging with the fewest appearances once the Shanghai event opens on September 24. Historical veto tendencies and recent VCT form offer limited differentiation this close to the start.

This market will resolve according to which map is played the fewest times across all official matches of VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China.

The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times.

If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other".

If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
This market will resolve according to which map is played the fewest times across all official matches of VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times. If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other". If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
交易量
$0
結束日期
2026-11-18
市場開放時間
Sep 15, 2026, 3:49 PM ET
This market will resolve according to which map is played the fewest times across all official matches of VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times. If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other". If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.The tight clustering around 47.5–48.5% across Abyss, Lotus, Summit, Sunset, Ascent, Haven, Split, and Other stems from VALORANT Champions 2026 not yet beginning, leaving map veto patterns and play frequency undetermined. The current competitive pool of seven maps—Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset—sets the stage for group-stage and playoff series, where team preferences, stylistic matchups, and decider selections will dictate usage. With no confirmed results or late meta shifts altering priorities, traders view each map as having comparable odds of emerging with the fewest appearances once the Shanghai event opens on September 24. Historical veto tendencies and recent VCT form offer limited differentiation this close to the start.

This market will resolve according to which map is played the fewest times across all official matches of VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China.

The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times.

If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other".

If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
This market will resolve according to which map is played the fewest times across all official matches of VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times. If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other". If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
交易量
$0
結束日期
2026-11-18
市場開放時間
Sep 15, 2026, 3:49 PM ET

警惕外部連結哦。

Frequently Asked Questions

"2026年瓦洛蘭特英雄最少玩的地圖" is a prediction market on Polymarket with 8 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Sunset" at 48%, followed by "Haven" at 48%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 48¢ implies that the market collectively assigns a 48% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"2026年瓦洛蘭特英雄最少玩的地圖" is a newly created market on Polymarket, launched on Sep 15, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "2026年瓦洛蘭特英雄最少玩的地圖," browse the 8 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "2026年瓦洛蘭特英雄最少玩的地圖" is "Sunset" at 48%, meaning the market assigns a 48% chance to that outcome. The next closest outcome is "Haven" at 48%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "2026年瓦洛蘭特英雄最少玩的地圖" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.