Deep Cross Gaming and GAM Esports enter their LCP 2026 Split 3 Swiss Stage best-of-five matchup with closely matched recent form, as both sit near .500 in the group stage amid a competitive field of partner and guest teams. DCG, the Taiwanese side with a stable roster featuring Flauren, Pop9, HongSuo, Feng, and ShiauC, carries momentum from prior series wins over GAM, including a 3-2 playoff victory in Split 2 that helped secure MSI qualification. GAM, the established Vietnamese partner squad, brings regional experience and strong historical depth but has shown inconsistency in the current split’s early weeks. Key factors include head-to-head records, draft adaptability under fearless formats, and how each team’s mid-to-late game execution stacks up in a high-stakes BO5 that could shift Swiss Stage positioning and playoff seeding.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Deep Cross Gaming – GAM Esports




系列線
Moneyline
$2 交易量
Game 3 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比賽 1
Odd/Even Total Kills
$0 交易量
比賽 2
Odd/Even Total Kills
$0 交易量
比賽 3
Odd/Even Total Kills
$0 交易量
比賽 4
Odd/Even Total Kills
$0 交易量
比賽 5
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 9, 2026, 4:51 PM ET
Resolver
0x65070BE91...Deep Cross Gaming – GAM Esports




系列線
Moneyline
$2 交易量
Game 3 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比賽 1
Odd/Even Total Kills
$0 交易量
比賽 2
Odd/Even Total Kills
$0 交易量
比賽 3
Odd/Even Total Kills
$0 交易量
比賽 4
Odd/Even Total Kills
$0 交易量
比賽 5
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 9, 2026, 4:51 PM ET
Resolver
0x65070BE91...Deep Cross Gaming and GAM Esports enter their LCP 2026 Split 3 Swiss Stage best-of-five matchup with closely matched recent form, as both sit near .500 in the group stage amid a competitive field of partner and guest teams. DCG, the Taiwanese side with a stable roster featuring Flauren, Pop9, HongSuo, Feng, and ShiauC, carries momentum from prior series wins over GAM, including a 3-2 playoff victory in Split 2 that helped secure MSI qualification. GAM, the established Vietnamese partner squad, brings regional experience and strong historical depth but has shown inconsistency in the current split’s early weeks. Key factors include head-to-head records, draft adaptability under fearless formats, and how each team’s mid-to-late game execution stacks up in a high-stakes BO5 that could shift Swiss Stage positioning and playoff seeding.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions