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icon for 2026年世界大賽獲勝地區

2026年世界大賽獲勝地區

icon for 2026年世界大賽獲勝地區

2026年世界大賽獲勝地區

LCK(南韓) 65%

LPL(中國) 31%

LEC(歐洲/EMEA) 4.9%

LCS(北美) <1%

Polymarket

$261,844 交易量

LCK(南韓) 65%

LPL(中國) 31%

LEC(歐洲/EMEA) 4.9%

LCS(北美) <1%

Polymarket

$261,844 交易量

icon for LCK(南韓)

LCK(南韓)

$22,255 交易量

65%

icon for LPL(中國)

LPL(中國)

$20,300 交易量

31%

icon for LEC(歐洲/EMEA)

LEC(歐洲/EMEA)

$11,195 交易量

5%

icon for LCS(北美)

LCS(北美)

$31,973 交易量

1%

icon for LCP(亞太地區)

LCP(亞太地區)

$154,551 交易量

1%

icon for CBLOL(巴西)

CBLOL(巴西)

$21,570 交易量

<1%

This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)LCK squads maintain a clear edge in the Worlds 2026 market thanks to Gen.G's commanding spring split results, T1's roster continuity, and repeated strong showings at recent international events such as MSI and First Stand. Korean teams continue to demonstrate superior macro execution and roster depth across multiple lineups, factors that have translated into consistent playoff success and explain the 65 percent implied probability traders assign to the region. LPL sides sit in second place on the strength of domestic aggression from squads like Bilibili Gaming and Anyone's Legend, though head-to-head international results this cycle have kept their share near 30 percent. LEC, LCS, LCP, and CBLOL remain distant longshots, reflecting persistent competitive gaps and historical performance against Eastern regions with no recent roster or format changes altering that outlook.

This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).

If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".

The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).

Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
交易量
$261,844
結束日期
2026-12-31
市場開放時間
Dec 30, 2025, 10:14 AM ET
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)LCK squads maintain a clear edge in the Worlds 2026 market thanks to Gen.G's commanding spring split results, T1's roster continuity, and repeated strong showings at recent international events such as MSI and First Stand. Korean teams continue to demonstrate superior macro execution and roster depth across multiple lineups, factors that have translated into consistent playoff success and explain the 65 percent implied probability traders assign to the region. LPL sides sit in second place on the strength of domestic aggression from squads like Bilibili Gaming and Anyone's Legend, though head-to-head international results this cycle have kept their share near 30 percent. LEC, LCS, LCP, and CBLOL remain distant longshots, reflecting persistent competitive gaps and historical performance against Eastern regions with no recent roster or format changes altering that outlook.

This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026).

If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other".

The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship).

Regions counted in World 2026:
- LCK (South Korea)
- LPL (China)
- LEC (Europe / EMEA)
- LCP (Asia-Pacific)
- LCS (North America)
- CBLOL (Brazil)
交易量
$261,844
結束日期
2026-12-31
市場開放時間
Dec 30, 2025, 10:14 AM ET
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)

警惕外部連結哦。

Frequently Asked Questions

"2026年世界大賽獲勝地區" is a prediction market on Polymarket with 6 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "LCK(南韓)" at 65%, followed by "LPL(中國)" at 31%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 65¢ implies that the market collectively assigns a 65% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "2026年世界大賽獲勝地區" has generated $261.8K in total trading volume since the market launched on Dec 30, 2025. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "2026年世界大賽獲勝地區," browse the 6 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "2026年世界大賽獲勝地區" is "LCK(南韓)" at 65%, meaning the market assigns a 65% chance to that outcome. The next closest outcome is "LPL(中國)" at 31%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "2026年世界大賽獲勝地區" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.