Radiant holds a longstanding structural edge in Dota 2 map design, including superior vision control from elevated ward spots, more favorable creep paths, and easier Roshan access that has translated into consistent 51-55% win rates across pro play and recent International editions. At TI 2026, early data already shows Radiant at 53.2% across 111 matches, aligning with the pattern of Radiant claiming higher win rates in seven of the past twelve tournaments. Traders price this outcome near 95% because map asymmetries have proven durable through multiple patches and metas, with no recent balance adjustments erasing the gap. A late major patch altering neutral camps, mid-lane terrain, or side-specific objectives could narrow the disparity, though historical precedent suggests such shifts rarely fully reverse the advantage during a single event.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Radiant 94.8%
Dire 4.4%
Neither <1%
Radiant
95%
Dire
4%
Neither
<1%
Radiant 94.8%
Dire 4.4%
Neither <1%
Radiant
95%
Dire
4%
Neither
<1%
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
市場開放時間: Aug 13, 2026, 10:42 AM ET
Resolver
0x69c47De9D...Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Resolver
0x69c47De9D...Radiant holds a longstanding structural edge in Dota 2 map design, including superior vision control from elevated ward spots, more favorable creep paths, and easier Roshan access that has translated into consistent 51-55% win rates across pro play and recent International editions. At TI 2026, early data already shows Radiant at 53.2% across 111 matches, aligning with the pattern of Radiant claiming higher win rates in seven of the past twelve tournaments. Traders price this outcome near 95% because map asymmetries have proven durable through multiple patches and metas, with no recent balance adjustments erasing the gap. A late major patch altering neutral camps, mid-lane terrain, or side-specific objectives could narrow the disparity, though historical precedent suggests such shifts rarely fully reverse the advantage during a single event.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



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