**Pacific and Americas squads have driven 2026 international results, with Nongshim RedForce claiming Masters Santiago, Leviatán lifting Masters London, and 100 Thieves winning the Esports World Cup.** Paper Rex reached both Masters finals but fell short, while consistent Stage 2 performances from Global Esports, TYLOO, and NRG shaped qualification for Champions Shanghai, which begins September 24 with a $2.25 million prize pool. Roster continuity, regional depth, and adaptation to current meta shifts favor teams like 100 Thieves, Paper Rex, and Nongshim RedForce entering the double-elimination bracket. Home-region Chinese sides (EDward Gaming, TYLOO) gain from venue familiarity, though upsets remain common in best-of series formats. Recent form, map pool versatility, and playoff momentum will determine which roster secures the final international title of the year.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Karmine Corp
30%
Dragon Ranger Gaming
25%
Gentle Mates
25%
LOUD
25%
Paper Rex
19%
FunPlus Phoenix
14%
Team Vitality
14%
Wolves Esports
13%
FUT Esports
13%
Natus Vincere
13%
Team Liquid
12%
Global Esports
10%
T1
8%
KIWOOM DRX
8%
NRG
13%
EDward Gaming
6%
TYLOO
5%
Xi Lai Gaming
5%
FNATIC
4%
Team Heretics
4%
JD Mall JDG Esports
3%
Guangzhou Huadu Bilibili Gaming
2%
Wuxi Titan Esports Club
2%
All Gamers
2%
Sentinels
2%
Gen.G
2%
VARREL
2%
DetonatioN FocusMe
2%
Trace Esports
2%
BBL Esports
2%
Evil Geniuses
2%
FURIA
2%
Cloud9
2%
GIANTX
2%
Eternal Fire
2%
MIBR
2%
KRÜ Esports
2%
FULL SENSE
2%
Rex Regum Qeon
2%
ZETA DIVISION
2%
Team Secret
2%
PCIFIC Esports
1%
G2 Esports
15%
Nova Esports
1%
ENVY
1%
$9,426 交易量
Karmine Corp
30%
Dragon Ranger Gaming
25%
Gentle Mates
25%
LOUD
25%
Paper Rex
19%
FunPlus Phoenix
14%
Team Vitality
14%
Wolves Esports
13%
FUT Esports
13%
Natus Vincere
13%
Team Liquid
12%
Global Esports
10%
T1
8%
KIWOOM DRX
8%
NRG
13%
EDward Gaming
6%
TYLOO
5%
Xi Lai Gaming
5%
FNATIC
4%
Team Heretics
4%
JD Mall JDG Esports
3%
Guangzhou Huadu Bilibili Gaming
2%
Wuxi Titan Esports Club
2%
All Gamers
2%
Sentinels
2%
Gen.G
2%
VARREL
2%
DetonatioN FocusMe
2%
Trace Esports
2%
BBL Esports
2%
Evil Geniuses
2%
FURIA
2%
Cloud9
2%
GIANTX
2%
Eternal Fire
2%
MIBR
2%
KRÜ Esports
2%
FULL SENSE
2%
Rex Regum Qeon
2%
ZETA DIVISION
2%
Team Secret
2%
PCIFIC Esports
1%
G2 Esports
15%
Nova Esports
1%
ENVY
1%
For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
市場開放時間: Jun 30, 2026, 12:56 PM ET
For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
**Pacific and Americas squads have driven 2026 international results, with Nongshim RedForce claiming Masters Santiago, Leviatán lifting Masters London, and 100 Thieves winning the Esports World Cup.** Paper Rex reached both Masters finals but fell short, while consistent Stage 2 performances from Global Esports, TYLOO, and NRG shaped qualification for Champions Shanghai, which begins September 24 with a $2.25 million prize pool. Roster continuity, regional depth, and adaptation to current meta shifts favor teams like 100 Thieves, Paper Rex, and Nongshim RedForce entering the double-elimination bracket. Home-region Chinese sides (EDward Gaming, TYLOO) gain from venue familiarity, though upsets remain common in best-of series formats. Recent form, map pool versatility, and playoff momentum will determine which roster secures the final international title of the year.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



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警惕外部連結哦。
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