Skip to main content
icon for 哪支隊伍將贏得最短的LCK遊戲?

哪支隊伍將贏得最短的LCK遊戲?

icon for 哪支隊伍將贏得最短的LCK遊戲?

哪支隊伍將贏得最短的LCK遊戲?

Gen.G 49%

Hanwha Life 15%

T1 8%

Dplus Kia 6%

Polymarket
最新

Gen.G 49%

Hanwha Life 15%

T1 8%

Dplus Kia 6%

Polymarket
最新
icon for Gen.G

Gen.G

$4,079 交易量

49%

icon for Hanwha Life

Hanwha Life

$305 交易量

15%

icon for T1

T1

$250 交易量

8%

icon for Dplus Kia

Dplus Kia

$123 交易量

6%

icon for KT Rolster

KT Rolster

$172 交易量

6%

icon for NS RedForce

NS RedForce

$99 交易量

6%

icon for Kiwoom DRX

Kiwoom DRX

$137 交易量

5%

icon for HANJIN BRION

HANJIN BRION

$194 交易量

5%

icon for BNK FEARX

BNK FEARX

$4,205 交易量

5%

icon for DN SOOPers

DN SOOPers

$178 交易量

3%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Gen.G leads trader consensus near 49% in the "shortest LCK game" market for Rounds 3-4 due to its proven early-game aggression, superior objective control, and recent series wins that frequently end under 30 minutes. Hanwha Life Esports at 15% benefits from topping the prior split standings with strong synergy across its roster, while T1, KT Rolster, and Dplus Kia trail at single-digit implied probabilities on the strength of occasional dominant performances. The tight spread among leading outcomes reflects parity in the current fearless-draft meta, where multiple mid-tier and upper-table squads can capitalize on draft advantages or opponent missteps to secure quick victories, underscoring how individual form and map tempo keep the field wide open.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
交易量
$9,740
市場開放時間
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Gen.G leads trader consensus near 49% in the "shortest LCK game" market for Rounds 3-4 due to its proven early-game aggression, superior objective control, and recent series wins that frequently end under 30 minutes. Hanwha Life Esports at 15% benefits from topping the prior split standings with strong synergy across its roster, while T1, KT Rolster, and Dplus Kia trail at single-digit implied probabilities on the strength of occasional dominant performances. The tight spread among leading outcomes reflects parity in the current fearless-draft meta, where multiple mid-tier and upper-table squads can capitalize on draft advantages or opponent missteps to secure quick victories, underscoring how individual form and map tempo keep the field wide open.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
交易量
$9,740
市場開放時間
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

警惕外部連結哦。

Frequently Asked Questions

"哪支隊伍將贏得最短的LCK遊戲?" is a prediction market on Polymarket with 10 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Gen.G" at 49%, followed by "Hanwha Life" at 15%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 49¢ implies that the market collectively assigns a 49% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"哪支隊伍將贏得最短的LCK遊戲?" is a newly created market on Polymarket, launched on Jul 31, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "哪支隊伍將贏得最短的LCK遊戲?," browse the 10 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "哪支隊伍將贏得最短的LCK遊戲?" is "Gen.G" at 49%, meaning the market assigns a 49% chance to that outcome. The next closest outcome is "Hanwha Life" at 15%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "哪支隊伍將贏得最短的LCK遊戲?" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.