In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于BESTIA Academy vs R2 Esports Club
Moneyline
$7.5K 交易量
地图1获胜者
$8.1K 交易量
Total Maps
$81 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$72 交易量
Odd/Even Total Rounds
$5 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$20 交易量
Odd/Even Total Rounds
$105 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
BESTIA Academy vs R2 Esports Club
Moneyline
$7.5K 交易量
地图1获胜者
$8.1K 交易量
Total Maps
$81 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$72 交易量
Odd/Even Total Rounds
$5 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$20 交易量
Odd/Even Total Rounds
$105 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against R2 Esports Club.
This market will resolve to "R2 Esports Club" if R2 Esports Club win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 15, 2026, 4:19 PM ET
结算来源
https://hltv.orgResolver
0x65070BE91...In the CCT South America Challengers #1 playoffs lower bracket round 2 BO3 matchup, R2 Esports Club entered with momentum from a hard-fought 2-1 win over Alzon after an initial upper bracket loss to Metanoia Wolves, showcasing resilience on Ancient and Nuke. BESTIA Academy, meanwhile, carried uncertainty from a forfeit loss to UNO MILLE due to incomplete lineup, despite a prior 2-1 group stage upset over Vexa E-Sports. Both lower-tier South American squads ranked near #200 globally with around 43% recent win rates, familiar from an early April ESL Challenger League clash; trader consensus likely weighed R2's stability against BESTIA's roster flux in a standard CS2 map pool including Dust2, Nuke, and Inferno, where execution in playoffs often hinges on individual ratings and adaptation to the current meta.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。


警惕外部链接哦。
警惕外部链接哦。
常见问题