GLYPH enters the best-of-three quarterfinal matchup after sweeping Zero Tenacity in the Games of the Future group stage, posting decisive map wins on both sides of the bracket that highlighted strong coordination and execution. PlayTime, meanwhile, dropped a straight-sets loss to Rune Eaters in their own group decider and carries a mixed recent record featuring several narrow defeats. Roster depth adds context, with PlayTime relying on stand-ins alongside core players like Wits and Scofield, while GLYPH’s consistent group-stage form suggests better recent momentum heading into single-elimination play. Head-to-head history remains limited, leaving map-specific drafting and individual hero pool execution as primary variables that could influence series length.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于GLYPH – PlayTime




系列线
Moneyline
$0 交易量
Game 2 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比赛 1
Ends in Daytime
$0 交易量
Both Teams Beat Roshan
$0 交易量
Both Teams Destroy Barracks
$0 交易量
Any Player Ultra Kill
$0 交易量
Any Player Rampage
$0 交易量
比赛 2
Ends in Daytime
$0 交易量
Both Teams Beat Roshan
$0 交易量
Both Teams Destroy Barracks
$0 交易量
Any Player Ultra Kill
$0 交易量
Any Player Rampage
$0 交易量
比赛 3
Ends in Daytime
$0 交易量
Both Teams Beat Roshan
$0 交易量
Both Teams Destroy Barracks
$0 交易量
Any Player Ultra Kill
$0 交易量
Any Player Rampage
$0 交易量
This market will resolve to "GLYPH" if GLYPH win the match against PlayTime.
This market will resolve to "PlayTime" if PlayTime win the match against GLYPH.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 2, 2026, 6:35 AM ET
Resolver
0x65070BE91...GLYPH – PlayTime




系列线
Moneyline
$0 交易量
Game 2 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比赛 1
Ends in Daytime
$0 交易量
Both Teams Beat Roshan
$0 交易量
Both Teams Destroy Barracks
$0 交易量
Any Player Ultra Kill
$0 交易量
Any Player Rampage
$0 交易量
比赛 2
Ends in Daytime
$0 交易量
Both Teams Beat Roshan
$0 交易量
Both Teams Destroy Barracks
$0 交易量
Any Player Ultra Kill
$0 交易量
Any Player Rampage
$0 交易量
比赛 3
Ends in Daytime
$0 交易量
Both Teams Beat Roshan
$0 交易量
Both Teams Destroy Barracks
$0 交易量
Any Player Ultra Kill
$0 交易量
Any Player Rampage
$0 交易量
This market will resolve to "GLYPH" if GLYPH win the match against PlayTime.
This market will resolve to "PlayTime" if PlayTime win the match against GLYPH.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 2, 2026, 6:35 AM ET
Resolver
0x65070BE91...GLYPH enters the best-of-three quarterfinal matchup after sweeping Zero Tenacity in the Games of the Future group stage, posting decisive map wins on both sides of the bracket that highlighted strong coordination and execution. PlayTime, meanwhile, dropped a straight-sets loss to Rune Eaters in their own group decider and carries a mixed recent record featuring several narrow defeats. Roster depth adds context, with PlayTime relying on stand-ins alongside core players like Wits and Scofield, while GLYPH’s consistent group-stage form suggests better recent momentum heading into single-elimination play. Head-to-head history remains limited, leaving map-specific drafting and individual hero pool execution as primary variables that could influence series length.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
常见问题