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icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

icon for Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map.

50% 概率
Polymarket
最新
50% 概率
Polymarket
最新
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.In the upcoming BLAST Premier Bounty 2026 Season 2, featuring 32 CS2 teams across online groups and Malta LAN playoffs, trader consensus sits near even on whether any player exceeds 500 utility damage in one map. Historical pro benchmarks show this threshold is reachable, with documented single-map totals surpassing 900-1,250 through sustained grenade, molotov, and flash usage on utility-heavy maps like Dust2 or Mirage. Factors balancing the market include roster compositions emphasizing IGLs and entry roles with high util volume, map pool selection, and round economy favoring nade spam, offset by defensive playstyles, shorter maps, or teams prioritizing rifles over executes. Recent team announcements and minor roster adjustments have not materially shifted expectations, leaving outcomes dependent on in-event momentum and specific matchups.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
交易量
$0
市场开放时间
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.In the upcoming BLAST Premier Bounty 2026 Season 2, featuring 32 CS2 teams across online groups and Malta LAN playoffs, trader consensus sits near even on whether any player exceeds 500 utility damage in one map. Historical pro benchmarks show this threshold is reachable, with documented single-map totals surpassing 900-1,250 through sustained grenade, molotov, and flash usage on utility-heavy maps like Dust2 or Mirage. Factors balancing the market include roster compositions emphasizing IGLs and entry roles with high util volume, map pool selection, and round economy favoring nade spam, offset by defensive playstyles, shorter maps, or teams prioritizing rifles over executes. Recent team announcements and minor roster adjustments have not materially shifted expectations, leaving outcomes dependent on in-event momentum and specific matchups.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
交易量
$0
市场开放时间
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.

警惕外部链接哦。

常见问题

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map."是 Polymarket 上的一个预测市场,交易者根据自己对事件是否会发生的判断买卖"是"或"否"的份额。当前社区预测的概率为 50%("Yes")。例如,如果"是"的价格为 50¢,则市场集体认为该事件发生的概率为 50%。这些赔率会随着交易者对新动态和信息的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map."是 Polymarket 上新创建的市场,于Jul 9, 2026上线。作为一个新市场,这是你率先设定赔率并建立初始价格信号的机会。你也可以将本页加入书签,以便跟踪交易量和活动。

要在"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map."上交易,只需选择你认为答案是"是"还是"否"。每一方都有一个反映市场隐含概率的当前价格。输入你的金额并点击"交易"。如果你买入"是"的份额且结果为"是",每份支付 $1。如果结果为"否",你的"是"份额支付 $0。你也可以在结算前随时卖出份额以锁定利润或止损。

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map."的当前概率为 50%("Yes")。这意味着 Polymarket 社区目前认为该事件发生的概率为 50%。这些赔率基于实际交易实时更新,持续提供市场预期信号。

"Blast Bounty 2026 Season 2: Any Player Does More than 500 Util Damage in a Single Map."的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。