VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于Vexa vs BESTIA Academy
Moneyline
$92.0K 交易量
Map 1 Winner
$19.6K 交易量
Map Handicap
$13 交易量
Total Maps
$153 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$50 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$50 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Vexa vs BESTIA Academy
Moneyline
$92.0K 交易量
Map 1 Winner
$19.6K 交易量
Map Handicap
$13 交易量
Total Maps
$153 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$50 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$50 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Odd/Even Total Kills
$0 交易量
Odd/Even Total Rounds
$0 交易量
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 14, 2026, 8:12 AM ET
结算来源
https://hltv.orgResolver
0x65070BE91...VEXA enters this CCT South America Series 2 Group Stage best-of-three against BESTIA Academy with significant roster instability, fielding two stand-ins and relying on a core that has contested only ten matches together. BESTIA Academy holds the higher HLTV ranking at 199 compared to VEXA’s 257 and enters on stronger recent form across the regional circuit. Map selection favors a split pool with Mirage and Dust2 contested early, while Inferno remains the decider, testing both teams’ adaptability in online Swiss-round play. VEXA’s recent results show inconsistency, including losses to higher-seeded sides, while BESTIA Academy has secured wins against comparable academy-level opponents despite occasional drops. The match outcome hinges on how quickly VEXA integrates its replacements and whether BESTIA Academy maintains map control through superior coordination.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。


警惕外部链接哦。
警惕外部链接哦。
常见问题