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icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

$28,486 交易量

Polymarket

$28,486 交易量

Polymarket

FOKUS

$15 交易量

No

Sashi

$2,031 交易量

No

Orion Wanderers

$15 交易量

No

Partizan

$136 交易量

No

Acend

$158 交易量

No

NRG

$551 交易量

No

Spirit Esports

$273 交易量

No

Vandulken

$115 交易量

No

K27

$235 交易量

Yes

SINNERS

$220 交易量

No

MANGANESE

$215 交易量

No

Dark Tigre

$115 交易量

No

Virtus.pro

$121 交易量

No

JiJieHao

$361 交易量

Yes

Zeste

$215 交易量

No

Sangal

$233 交易量

No

BIG

$230 交易量

Yes

Fluxo

$115 交易量

No

DUSTY

$115 交易量

No

z to forward

$315 交易量

No

DENDELE

$115 交易量

No

EAC

$917 交易量

No

SAW

$115 交易量

No

QueenConso

$315 交易量

No

HOTU

$50 交易量

No

GenOne

$15 交易量

No

lafox

$115 交易量

No

Galactik rebels

$115 交易量

No

INFINITE

$15 交易量

No

Betclic

$969 交易量

No

Giant Pandas

$115 交易量

No

Aogiri

$110 交易量

No

1win

$110 交易量

No

BASEMENT BOYS

$15 交易量

No

BC.Game

$2,447 交易量

No

Citron

$115 交易量

No

HEROIC

$1,531 交易量

No

9INE

$136 交易量

No

ABT

$115 交易量

No

REM

$115 交易量

No

Gentle Mates

$115 交易量

No

fnatic

$7,365 交易量

No

FKOMAR_FPL-C

$115 交易量

No

6666

$180 交易量

No

Echo

$10 交易量

No

OG

$115 交易量

No

Vael

$115 交易量

No

Passion CHICHA

$115 交易量

No

EYEBALLERS

$198 交易量

No

Phantom

$115 交易量

No

levelONE

$115 交易量

No

REVENIX

$115 交易量

No

100 Thieves

$2,830 交易量

Yes

Eternal Fire

$165 交易量

No

NADEGMNG

$115 交易量

No

SadFamous

$115 交易量

No

Liquid

$2,426 交易量

No

Metizport

$55 交易量

No

Prestige

$115 交易量

No

Dhala

$115 交易量

No

Inner Circle

$298 交易量

No

ASTRAL

$115 交易量

No

team_Kreazion

$15 交易量

No

NIO

$115 交易量

No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
交易量
$28,486
市场开放时间
Aug 5, 2026, 12:48 PM ET
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.

已提议结果: No

无争议

最终结果: No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
交易量
$28,486
市场开放时间
Aug 5, 2026, 12:48 PM ET
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.

已提议结果: No

无争议

最终结果: No

警惕外部链接哦。

常见问题

"EWC 2026: CS2 LCQ Qualifiers"是 Polymarket 上一个拥有 64+ 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"K27",概率为 100%,其次是"JiJieHao",概率为 100%。价格反映社区的实时概率。例如,价格为 100¢ 的份额意味着市场集体认为该结果的概率为 100%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

截至目前,"EWC 2026: CS2 LCQ Qualifiers"已产生 $28.5K 的总交易量(自Aug 5, 2026市场上线以来)。这一活跃度反映了 Polymarket 社区的高度参与,并确保当前赔率由广泛的市场参与者共同形成。你可以直接在本页追踪实时价格变动并交易任何结果。

要在"EWC 2026: CS2 LCQ Qualifiers"上交易,浏览本页上列出的 64+ 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"EWC 2026: CS2 LCQ Qualifiers"的当前领先者是"K27",概率为 100%,意味着市场对该结果的概率评估为 100%。紧随其后的结果是"JiJieHao",概率为 100%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"EWC 2026: CS2 LCQ Qualifiers"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。