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icon for EWC 2026 :赢得最多系列赛的地区

EWC 2026 :赢得最多系列赛的地区

icon for EWC 2026 :赢得最多系列赛的地区

EWC 2026 :赢得最多系列赛的地区

LEC 51%

LCS 51%

CBLOL 51%

LCP 51%

Polymarket
最新

LEC 51%

LCS 51%

CBLOL 51%

LCP 51%

Polymarket
最新
icon for LEC

LEC

$0 交易量

51%

icon for LCS

LCS

$0 交易量

51%

icon for CBLOL

CBLOL

$0 交易量

51%

icon for LCP

LCP

$0 交易量

51%

icon for LCK

LCK

$0 交易量

50%

icon for LPL

LPL

$0 交易量

50%

This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil) The Esports World Cup 2026 League of Legends event in Paris features a balanced field of 16 teams drawn from LCK, LPL, LEC, LCS, and CBLOL, with groups finalized in early July. LCK and LPL squads enter with the strongest recent domestic form and historical international dominance, yet LEC and LCS representatives benefit from favorable seeding and matchup potential in the series-based format. CBLOL and LCP teams add further variance through upsets and stylistic differences, while the single-elimination or group-stage structure amplifies small edges in individual series outcomes. This parity across regions, combined with limited prior data on the exact bracket and prize implications, sustains the tight trader consensus around equal implied probabilities for any one region claiming the most series wins.

This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026.

Intra-region series will count for one series win for the purposes of this market.

In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically.

If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used.
Regions counted in EWC 2026:

LCK (South Korea)
LPL (China)
LEC (Europe / EMEA)
LCP (Asia-Pacific)
LCS (North America)
CBLOL (Brazil)
交易量
$0
市场开放时间
Jul 13, 2026, 7:35 PM ET
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil)
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil) The Esports World Cup 2026 League of Legends event in Paris features a balanced field of 16 teams drawn from LCK, LPL, LEC, LCS, and CBLOL, with groups finalized in early July. LCK and LPL squads enter with the strongest recent domestic form and historical international dominance, yet LEC and LCS representatives benefit from favorable seeding and matchup potential in the series-based format. CBLOL and LCP teams add further variance through upsets and stylistic differences, while the single-elimination or group-stage structure amplifies small edges in individual series outcomes. This parity across regions, combined with limited prior data on the exact bracket and prize implications, sustains the tight trader consensus around equal implied probabilities for any one region claiming the most series wins.

This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026.

Intra-region series will count for one series win for the purposes of this market.

In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically.

If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used.
Regions counted in EWC 2026:

LCK (South Korea)
LPL (China)
LEC (Europe / EMEA)
LCP (Asia-Pacific)
LCS (North America)
CBLOL (Brazil)
交易量
$0
市场开放时间
Jul 13, 2026, 7:35 PM ET
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil)

警惕外部链接哦。

常见问题

"EWC 2026 :赢得最多系列赛的地区"是 Polymarket 上一个拥有 6 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"LEC",概率为 51%,其次是"LCS",概率为 51%。价格反映社区的实时概率。例如,价格为 51¢ 的份额意味着市场集体认为该结果的概率为 51%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

"EWC 2026 :赢得最多系列赛的地区"是 Polymarket 上新创建的市场,于Jul 13, 2026上线。作为一个新市场,这是你率先设定赔率并建立初始价格信号的机会。你也可以将本页加入书签,以便跟踪交易量和活动。

要在"EWC 2026 :赢得最多系列赛的地区"上交易,浏览本页上列出的 6 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"EWC 2026 :赢得最多系列赛的地区"的当前领先者是"LEC",概率为 51%,意味着市场对该结果的概率评估为 51%。紧随其后的结果是"LCS",概率为 51%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"EWC 2026 :赢得最多系列赛的地区"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。